Hello again everyone!
Sorry about the delay, the recent and upcoming holidays slowed down the release of this second part just a bit. I'm not going to go to in depth with this diary as I don't want to spoil all the surprises, and you don't have much longer to wait to try it yourself anyway as I am happy to announce the compatch is ready to be released! So keep an eye out for that, you should find it on steam or these forums as soon as illathid has put the finishing touches on the new version, have fun with the new systems and make sure to inform your local witch hunter of any bugs you might find.
Now then, on to the Trade System!
First Up is Ulthuan, the asur actually get two routes in order to simulate both the inner and outer kingdoms. Each route has access to separate (but similar) building chains.
1. The interior applies the usual tax modifiers as well as a significant boost to siege defense
2. The exterior applies the usual tax modifiers (somewhat reduced) and a boost to supply limit.
The Druchii have access to the Slave Road, while not as economically profitable this route boasts several unique bonuses which can have a powerful impact on dark elf gameplay. These include build time and cost reductions and a movement speed boost.
The slave road has four unique buildings:
1. The Slave Pens: applies a boost to tax income, this is where your slaves are kept.
2. Slave Wharf: increases garrison size and trade wealth, this is where slaves are unloaded.
3. Slave Mines: decreases build time and cost but also tax income (for slaves lost in the mines)
4. Slave Fields: increase supply limit and levy reinforcement rate but reduce tax income
(for slaves who die working the fields)
Note: beyond level one, the slave mines and fields are mutually exclusive, so you must choose which path to focus on before advancing any further.
The Jungle Paths are a representation of the unique power the Lizardmen wield in Lustria's jungle environment. This route applies no bonus on its own, but it allows any Lizardman province with a trade post to build Ritual Totems. This unique building grants a powerful boost to temple tax, supply limit, garrison size, local movement speed, and monthly piety gain.
Now for the Old World!
Unfortunately due to the size and complexity of some of the routes involved I can only show a broad overview of the finished trade map, you'll get a closer look for yourself soon enough though.
Empire Trade Network: applies the usual tax modifiers and has the vanilla trade buildings.
Sea of Claws: applies the usual tax modifiers and has the vanilla trade buildings as well as a unique whaling village building which applies local build time and cost reductions as well as a trade route wealth boost.
The Khyprian & Silver Roads: wealthy trade routes originating in Tilea and Estalia which apply the usual tax modifiers and vanilla building chains as well as access to merchant enclaves.
Golden trail: land route through Araby with the usual tax modifiers and vanilla buildings as well as a unique caravan guard building with a boost to local movement speed and garrison size.
Spice Route: Coastal trade route of the old world with major hubs in Erengrad, Marienburg, Sudenburg, and every major coastal city in-between. This is the wealthiest route in the old world, with the usual tax modifiers and buildings.
Grimway: The land routes in the east, mostly trade between the chaos dwarfs (hence the name) which applies the usual tax boosts as well as a monthly piety gain.
Ungdrin Ankor: A unique network for the Dawi, this is not a route or road but a collection of hubs which grant access to the Underway. This allows the dwarfs to build guild keeps which will reduce build time, local movement speed, and some small tax boosts.
All of the routes will feature several event chains, especially the underway, which shall be a small game system in its own right. For now however, I will say no more, sadly none of the event chains will be included in the compatch as they are still in the final stages of polish. You can expect them in the first proper update after this release.
the team thanks you all for reading and for waiting so patiently for any news, see you next time!