Новости игры и раздела

Renard

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#1
Здесь (очевидно) публикуем все важные новости, которые касаются игры и раздела.
 

Renard

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#2
Славные новости, посетители раздела!
@resursator согласился присоединиться к фракции @Фронтир . От лица главы фракции выражаю ему искреннюю признательность и надеюсь на дальнейшее плодотворное сотрудничество.
 

resursator

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#3
Парадоксы проводят бета-тест мультиплеера, подробности (со знанием английского конечно) здесь.
За участие парадоксы выдадут вам шкуру эээ... космического скорпиона раньше, чем это получат другие.
 
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resursator

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#4
Ждали хороших новостей? Подождете еще :-(
Парадоксы решили прервать выпуск дневников/стримов по стелларису до первого июня. Источник.
 

vito

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#7
Хотфикс 1.8.2

11.10.2017 хотфикс 1.8.2 со всеми изменениями от бета-версии 1.8.1, а также некоторыми дополнительными исправлениями и настройками доступен всем игрокам.

1.8.2 полностью совместим с сэйвами 1.8.0 и 1.8.1.


###################
# Баланс
###################
Увеличено расстояние, на котором империи спавнятся при случайном старте.
Изменена форма кольцевых галактик, теперь у них более толстое кольцо. Исправлено множество связанных с ними ошибок (например не появляются Падшие).
Случайные корабли теперь используют energy lances вместо Arc Emitters.
Несколько уменьшилось количество резервов подкрепляющих флотов.
Теперь можно создать 5 павших империй в Огромной Галактике, если у вас есть дополнение «Заря Синтов».
Здания Buffed Processing Hub and Hive Node теперь ещё вырабатывают и Единство.
Прокачанные машинные миры дают до +25% производства от роботов.
Теперь до Кризисов должно пройти 200 лет вместо 150.
Стоимость проекта «Блокировка призрачного сигнала» теперь рассчитывается на основе количества населения.
Успешное ассимилирование бионаселения за управляемого ассимилятора теперь даёт одномесячное исследование единства и соцтехнологий.
Управляемые ассимиляторы теперь могут позволить киборгам размножаться (им не нужна еда для роста).
Усилены Рой, Очистители и Уничтожители.
Ассимиляторы теперь могут исследовать большинство генетических техов.
Управляемые ассимиляторы теперь могут набирать штурмовые и оборонительные армии от ПОП киборгов.
ПОПы теперь ассимилируются гораздо быстрее, из расчета на планету, а не на расу.
Удвоен шанс получение ""Hotfix"" ивента Warning Signs
Снижена сила для очень мощных кораблей, поскольку эффект сложения приведёт к тому.
что суммарная сила флота из таких кораблей будет намного большефактической.
Исправлен Flak, который был сильно лучше, чем обычная Point-Defense, а не являся компромиссом между точностью и мощьностью.
Планеты теперь только начинают восстанавливаться на полной скорости через 60 дней после окончания бомбардировки.
Добавлены некоторая бронепробиваемость к Scourge weapons.
Снижено влияние уровня навыка адмирала на атаку корабля с 5% до 3% и изменен общий модификатор, чтобы не переполнять интерфейс
Снижение стоимости потребительских товаров для стандартов жизни химическое блаженство, утопическое изобилие и социальное обеспечение
Повышенная вероятность вариантов вознаграждения с высокой и средней вероятностью в событиях Пелены.
Повышенная вероятность нескольких уникальных событий Пелены, дающих особые бонусы для стрельбы.
Предупреждающие знаки (и восстания машин) больше не могут произойти до того, как прошло 50 игровых лет.
Империи, которые объявили вне закона роботов до появления каких-либо событий Предупреждающих сигналов, больше не будут испытывать этот кризис и восстания машин.
###################
# ИИ
###################
Исправлены некоторые проблемы с ИИ сектора, не верно учитывающим типы ресурсов при постройке.
Исправлены некоторые проблемы с ИИ сектора, снимавшего приоритет с производства еды с незаполненными складами продовольствия.
Секторы теперь строят роботов по умолчанию
Исправлен ИИ Анбидденов, иногда застывающих на месте, когда порождались другие фракции ED
Исправлена остановка колонизации в тех случаях, когда она ИИ приобретает расу с высокой приспосабливаемостью, но без прав колонизации.
ИИ больше не будут терраформировать при нападении во времяКризиса.
Исправлена ошибка, из-за которой ИИ неоднократно просил игрока присоединиться к войне, к которой они уже отказывались присоединиться.
Исправлена ошибка, когда флоты ИИ переставли следовать за флотами союзников воборонительной войне против мощного противника.
Исправлена проблема, когда Хранители Галактики не будут бороться с кризисом из-за присутствия другой Пробужденной Империи.
Исправлена проблема, когда ИИ не защищал оккупированные у врага планеты от ответного захвата.
Исправлен приоритет ИИ на производство энергии, даже когда он не нуждается в энергии из-за того, что она строит энергопроизводящие здания на незаселенных ячейках.
Исправлен случай, когда ИИ застревает на вражеских гминных станциях, не в силах отвести свой флот.
Исправленаы штрафы машинных империй на дипломатию с другими машинами.
Исправлена ошибка, когда Scourge строит военные станции там где ему не нужно ничего защищать, но не строит там, где защита действительно нужна.
Исправлена ошибка, по которой ИИ машинные империи пересталвали в некоторых случаях строить армии.
###################
# Интерфейс
###################
Созданные подсказки кнопки Artisan Troupe показывают, какие ресурсы у игрока отсутствуют, вместо сообщения «Мы не можем себе это позволить».
###################
#Моддинг
###################
Черты теперь ограничены модифицированными архетипами рас, а не их типами, поэтому новым типам рас нужно назначать правильный архетип вместо того, чтобы добавлять к каждому признаку. Архетипы могут быть установлены так, чтобы наследовать черты других архетипов для легкого создания новых архетипов с уникальными чертами.
Добавлена поддержка архетипов рас, чтобы наследовать их очки признаков из другого архетипа.
###################
#
- Breaking a guarantee no longer creates a bilateral truce
- Disabled Selected Lineages techs for Assimilators
- Organic sanctuaries are now properly assigned to primitives when conquered
- Fixed some Fanatic Purifier dialogue referring to the wrong empire
- Planets in outliner are now properly sorted by distance to capital in all circumstances
- It is no longer possible to declare on the tributary of an empire that you have a truce, non-aggression or other war-blocking status with
- Fixed stacking -%unrest modifiers that added up to more than 100% reduction resulting in a negative modifier that applied massive unrest
- Hive Minds can no longer use the decadent trait
- Fixed Synthetic Ascension disabling the ability to set species rights and potentially locking in invalid species rights
- Neuro-Electric Amplifier building is now available in habitats
- Uplink Node building can now be upgraded in habitats
- Spare Parts Depot and Gene Clinic can now be upgraded on Habitats
- Fixed an OOS when some player(s) have Plantoids DLC while others don't
- Fixed Determined Exterminators and Devouring Swarms not getting the swapped Purity tradition tree name and description
- Fixed Determined Exterminators not getting the Autonomous AI tradition swap
- Fixed Synthetically Ascended empires being unable to assimilate cyborgs
- Ghost Signal no longer affects Synthetically Ascended empires
- Fixed Fallen Empires not making demands due to believing they had been defeated in a war
- Fixed the calculation for winner in democratic election not working correctly in some cases
- Fleets on passive stance can now be ordered to make manual attacks on mining & research stations
- Fixed Spare Parts Depot line of buildings not being researchable for Machine Empires
- Fixed Social Engineering Edict (it was strictly worse than the basic one non Authoritarians get)
- Fixed vassals not being able to colonize within their own borders
- Symbol of Purity is now properly restricted to one per planet
- Restored old keyboard shortcut for increasing speed
- Fixed rebel countries sometimes getting one Ethic too many
- Enigmatic Observer Fallen Empires now hate Fanatic Purifiers, Devouring Swarms, and Determined Exterminators slightly less, removing instant war declarations
- Fixed tributary war demand not working
- Fixed a bug where releasing vassals as a Hive Mind or Machine Authority would result in broken ethics/authority setups
- Fixed non-swapped modifier names being used for name-swapped traditions
- Added a cap on planet combat repair, as crisis planets were otherwise nearly impossible to destroy with light stance
- Fixed military power of robotic/synth armies being overvalued to the point where the AI would not invade planets defended by them
- Fixed Psionic Ascension not changing founder species, creating a variety of bugs
- Fixed cyborgs getting double leader age boost from species and leader trait
- Fixed the End of the Cycle not properly preying on colonized worlds
- Fixed some issues with fleet reinforcements for crises
- Fixed sector colonization setting not working properly
- Fixed Synthetic Ruler Trait not having an effect
- Fixed the Machine Uprising not taking control of Military Stations properly
- Fixed some Warning Signs events potentially reoccurring after a Machine Uprising
- Machine Empires can no longer research Positronic AI
- Fixed liberating planets as a Machine Intelligence giving rise to Despicable Neutrals
- Fixed issue where Machine Empire capitals did not produce additional Unity from Distributed Computer tradition.
- Fixed Prethoryn Scourge ceasing to spawn reinforcements once they had 100 armies built
- Fixed an exploit where you could have one more than one Dyson Sphere/Science Nexus at a time by releasing the system to a vassal while under construction
- Fixed issues with not being able to repair Megastructures
- Fixed Decent living standards being available to Assimilating pops
- Psionic expertise can no longer be given as a trait to Machine scientists
- Fixed erroneously getting the 'Hopeless War' notification when attacked by an Awakened Fallen Empire
- Removed duplicate percentage sign in Adaptive Ecology Tradition description
- Fixed minor color issue in Contingency diplomatic text
- Fixed a bug where the Contingency would get stuck trying to withdraw its fleets to the final machine world
- 'Country destroyed' notification disabled for when nationalist rebels defect to their former empire
- Species that are set to be assimilated will no longer be targeted by Land Appropriation
- Removed Atmospheric Filtering for non-Serv, non-Assim MIs since it is useless for them
- Fix food surplus not being calculated correctly with sectors (sector pops were twice as hungry as they should be)
- Fixed MI namelist to avoid use of the word ""Habitat"" to distinguish between AP Habitats"
- Fixed a missing ID that was resulting in an unlocalized string during colonization (BUILDING_CONSTRUCTION_COLONIZATION)
- Created a leader event called from on_actions that removes the Sapient/Custom AI Assistant traits from any leaders that have them when a player changes their policy to Outlaw AI.
- Fixed leaders with Arrested Development gaining negative experience rather than simply not leveling up
- Fixed CTD when attempting to randomize secondary species name without selecting a portrait first
- CTD fix when using a mod with duplicate species class
- CTD fix when using a country that doesn't have a tech module
- Fixed an overflow error causing purged pops to produce massive amounts of resources
- Defeating the Machine Uprising no longer results in biological pops saved from it having recently conquered malus
- Fixed refugees being able to flee to planets that are occupied, under bombardment or under colonization
- Fixed bio-trophies not being given an organic sanctuary on migration
- Fix CTD related to modded planet classes
###################

Отсюда
 
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vito

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#8
Параходы опубликовали несколько картинок-постеров в ретрофутуристическом стиле по новому DLC, релиз которого уже завтра:







 

vito

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#9
Бета патч 2.0.2
Всем привет, с вами Jamor.

Я просто хочу сообщить вам, что мы провели неделю с момента запуска Cherryh / Apocalypse, работая над вашими отзывами. Сейчас мы собираемся выпустить бета-патч, который решает ряд проблем, а также вводит некоторые экспериментальные изменения в Военном истощении и других ключевых системах. Вашы отзывы будут иметь решающее значение в ближайшие дни, чтобы помочь нам попасть точно в цель, когда изменения перейдут в официальную версию, поэтому, если вы заинтересованы в том, чтобы улучшить Stellaris, пожалуйста, попробуйте бета-версию.

Обратите внимание, что бета-версия в настоящее время доступна только в Steam, заинтересованные игроки Plaza Launcher могут использовать ключ Steam, который пришел вместе с их покупкой.

################################################## ###############
######################### Версия 2.0.2 ###################### ######
################################################## ###############
###################
# Особенности
###################
*Вы больше не принуждаетесь к автоматическму заключению мира при 100% -ной усталости от войны, вместо этого ежемесячный прирост Влияния и Единства уменьшается до 0, и применяется штраф к счастью для всех поселений, пока вы не заключите мир.
*Оккупации больше не изменяют военную усталость, но вместо этого отображается как отдельно в обзоре войны, чтобы было понятнее, что вам нужно сделать, чтобы завершить войну на своих условиях.
*Обзор войны больше не пытается рассчитать победителя в битвах, а просто отображает военную усталость полученное каждой стороной от сражения.
*Рейдерские флоты марадёров теперь нейтральны ко всем, кроме цели грабежа, поэтому они не будут сносить всех и вся на своем пути викинга.
*Исправлено использование империями с гештальт-сознанием модуля космической базы Торговый узел и здание Космическая торговая компания, теперь они используют Ресурсный репроцессор и Зону внешних приобретений (разница только в названиях).
*Теперь можно тестировать Разрушителей Миров на пригодных к обитанию (но незаселённых) планетах в пределах своей империи.
*Добавлены ускорители на тёмной материи 5-го уровня, которые могут быть получены только за счет изучения обломков кораблей Падших.
*Добавлен перк Вознесения Трансцендентное Знание, увеличивающее предел уровня лидеров и пул лидеров империи.
*Ресурсы мегаструктур зависят от общих модификаторов империи.
*Корабли разных классов теперь имеют боевое поведение по умолчанию и при автоулучшении будут предпочитать компьютеры соответствующего типа(прехват для эсминцев и т. д.)
*Добавлена логика для того, чтобы автокомплетация корабля не изменяла его желаемую боевую роль.
*Космические станции теперь используют модификатор country_mult вместо модификатора tile_mult и больше не получают модификатор tile_add
*При избрании нового правителя предыдущий (если он жив), теперь попытается работат в должности, оставленную вакантной избранным правителем,при соответствии класса. Возвращайтесь на шахту, г-н бывший-президент.
###################
# Баланс
###################
*Сокращена военная усталость от уничтоженных кораблей и армий.
*Милитаристские этики получают -10% / - 20% скорости накопления военной усталости вместо бонуса урона армий.
*Технологии, снижающие стоимость претензий, теперь также уменьшают скорость накопления военной усталости.
*В войне за освобождение военное истощение накапливается немного медленнее.
*Увеличена стоимость содержания космических баз всех размеров на +1 энергокредит. Тперь форпосты потребляют по 1 энергокредиту.
*Базовый прирост Единства увеличен с +1 до +2.
*Базовая стоимость традиций возросла с 56 до 100 (увеличение стоимости от числа принятых традиций не изменилось).
*Увеличение стоимости традиции за каждую систему снижено с 2% до 1%.
*Технологии на скорость постройки корвета / эсминца / крейсера / линкора также снижает стоимость строительства корабля этого класса на 5%.
*Среды обитаний теперь имеют свое собственное здание крепости (Зона безопасности), которое эффективно уменбшает беспорядки, но обеспечивает лишь несколько оборонительных армий, а не подавитель сверхсветовых технологий или защиту от бомбардировок.
*При завершении биологического восхождения можно отменить черты консервативный и предразумный.
*Влияние эгалитарной этики на влияние фракции увеличилось с + 15% / 30% до + 25% / 50%.
*Признак фокус на корветы теперь требует изученной технологии Эсминец (поскольку это странный «фокус», если корветы — единственный тип корабля).
*Уменьшен признак разведчик с +20 субсветовой скорости до +10 (Так что неудержимый быстрее).
*Адмирал теперь всегда умирает после гибели последнего корабля во флоте , и нет никаких отступивших кораблей на которые он может перейти.
*Лазеры добывающих дронов теперь немного хуже действуют против обшивки и немного лучше против щитов.
*Созданные при генерации галактики сломанные и разрушенные планеты теперь могут иметь месторождения.
*Двигатели разных типов теперь стоят разного количества минералов и дают разное количество уклонения, исходя из размера судна, для которого они предназначены (двигатели корвета дешевле и дают больше уклонения и т. д.).
*Сниженна стоимость найма лидеров мародеров до 2000 энергокредитов.
*Наличие анклава в ваших границах теперь дает +1 отношения в год вместо +1 отношения в месяц.
*Увеличен бонусах к отношению за союз с союзником и соперничество с соперником.
*Увеличен минус к отношению за союз с соперником.
*Немного легче навязать свои требования при войне за дань.
*Боевые компьютеры теперь дают evasion_mult вместо evasion_add.
*Событие Рождение пиратства систему, где базируются пираты.
*Событие Замечен Астрероид больше не может появляться после первых 50 лет игры , чтобы избежать появления в сильно разросшихся империях с ограниченным временем на действия.
*Увеличен срок для всех специальных проектов, требующих корабля на орбите (новый минимум составляет 3 года).
*Флот Федерации теперь ограничен максимальным размером 500.
*Теперь можно получить технологию активации врат, если вам известна любая другая империя с этой технологией.
*Когда Федерация меняет идеологию на империю, эта империя теперь получает повышение мнения со всей федерацией.
# Гражданские модели
*Гражданский долг теперь также увеличивает прирост единства от цитадели и крепости на 1 ед.
*Аристократическая элита теперь дает +2 к количеству лидеров и +2 макс. уровень губернатора вместо +4 к количсевту лидеров и -50% стоимости найма.
*Прославленное адмиралтейство увеличивает кол-во лидеров на +2.
*Маниакальный ассимилятор теперь имеет CB Ассимиляция.
*Очистительные и антиочистетельные CB теперь не требуют соседства.
*Националистическое рвение тперь имеет -10% роста военной усталости вместо +1 к количеству соперников.
*Вольная гавань теперь дает привлекательность миграции ксеносов вместо привлекательности миграции.
# Традиции
*Эффект принятия традиций Расширение теперь дает + 50% скорости развития колонии (вместо + 100%).
* Галактическая амбиция в традициях Расширения теперь дает -20% содержания космической базы вместо +2 к лимиту космических баз.
# Бонусы за стремление
*Эффект Общей Судьбы на снижение стоимости интеграции изменился с -50% до -75%
* Нигилистический захват теперь может применятся империями очистительного типа.
# Указы
* Кампания дронов требует 500 еды вместо 100.
* Кампания по обучению требует 500 еды вместо 100.
* Кампания боевых дронов требует 500 еды вместо 100.
* Планетарный указ Патрульные дроны теперь доступен для всех империй с гештальт-сознанием.
###################
# Пользовательский интерфейс
###################
* Добавлены описания зданий в традициях, открывающих здания.
* Стоимость обновления космической базы и стоимость сборки модуля / здания теперь корректно отображают влияющие на них модификаторы.
* Переименована скорость роста на скорости роста поселения, для большей точности термина.
* Добавлены правильные значки для мегаструктур и космических баз в планировщике.
* Улучшен вид меню контактов.
* В меню правительства теперь отображаются звезды уровней правителя и наследника.
* Всплывающая подсказка наследника больше не отображает эффекты умений (поскольку у наследника их ещё нет, пока он не станет правителем).
* Нажатие на имя вашего правителя или наследника в меню правительства теперь позволит вам изменить свое имя и / или название.
* Галактические ресурсы теперь отображают фактически собранную сумму, а всплывающие подсказки дают вам список всех применяемых модификаторов.
* Модификатор ресурса больше не показывает десятичные значения.
* Удалены бессмысленные десятичные значения для лимита космических баз, лимита планет, предела управляемости флота и вместимости флотилии.
* Во вкладку бюджет добавлены показатели прироста ресурсов и модификаторы.
* Улучшено отображание модификаторов скорости в всплывающей подсказке во время улучшения космической базы.
* Добавлено более четкое предупреждение о том, что удаление шаблонов приведет к расформированию кораблей, использующих эти шаблоны.
* Исправлено несколько случаев мир со статусом-кво назывался белым миром в дипломатических посланиях.
* Теперь более полезно предупреждение о выском уровне военной усталости.
* Присутствующие у рас черты теперь могут быть снова добавлены во время изменения шаблона.
* Подсказка об аурах теперь различает дружественную ауру для всей системы и дружескую ауру для флота.
* Изменено текущее значение шаблонов в диспетчере флота, чтобы показать текущее количество кораблей, включая те, которые запланированы только для переоснащения.
###################
# ИИ
###################
* ИИ теперь активирует часть своей антикризисной логики, когда находится под угрозой кризиса средней игры, например Великий Хан.
* ИИ больше не выбирает бонус за стремления Общая Судьба, если у него нет хотя бы одного вассала.
* Добавлены отдельные определения для игровых кризисов средней и поздней игры, с немного отличающейся логикой реакции на них ИИ.
* Исправлена еще ошибка ИИ, бесконечно приглашающая игрока на одну ту же войну.
###################
# Моддинг
###################
* Добавлен модификатор империи для усиления усталости от войны (когда несколько империй участвуют на одной стороне в войне, используется усредненный модификатор всех них).
* Эффект add_threat теперь снова занимает область империи (генерирует угрозу, масштабируемую по отношению ко всей целевой империи).
###################
# Багфиксы
###################
* Fixed system/colony tradition costs being multiplied on each other instead of additive
* Fixed additional potential out of sync issues in multiplayer
* Afterburners can no longer be installed on defense platforms, as lovely as it was to uselessly vent fuel in to space as a gesture of contempt to environmentalists
* Deep Space Black Site now requires you to own a planet in the system, instead of erroneously using the same trigger as trading hub
* All Satrapies are now properly liberated when the Horde fractures into the Diadochi
* Fixed bug where the planet class transition effect started too late
* Fixed adopting the Domination tradition tree not unlocking certain diplomatic actions for eligible Machine Empires
* Fixed auto-exploring science ships doubling up (exploring the same system simultaneously)
* Fixed a CTD. Could sometimes try to merge invalid fleets.
* No longer possible to hold Casus Belli on non-empire factions such as Crises and Marauders
* Galactic core visibility is now lifted when you explore all systems adjacent to it, instead of just one
* Fixed empires not being able to see primitives in other empires' space due to lack of comms spread
* Ships merging in to fleets directly from stations now behave properly
* Fixed scientists not dying when their science ship was destroyed in battle
* Fixed raiding stance not having bombardment graphics on planet being raided
* Fixed tooltips for status column in contacts view to reflect accurately what they represent
* Fixed raiding not always abducting pops when it should, due to bad habitability calculation
* Fixed raiding stance not having the correct pop limit (would abduct at >6 instead of >4 pops)
* Fix a freeze when trying to upgrade technologies more than their max levels
* Fixed Determined Exterminators starting with a farm building
* Construction is now paused for starbases in combat
* Fixed force ethics not correctly calculating a government for the defeated empire's new ethics
* Enigmatic fortress now properly disables even after saving and loading the game (status was not properly saved)
* Iron Fist governor trait is no longer available for Hive Minds, making it disabled for all types of Gestalt Consciousness-empires
* Fixed being unable to land armies on a colony seized by Mutants
* Fix bug where queued items wasn't moved to the new fleet design when a design upgrade becomes available
* Fixed Slaving Despots being far too common an AI personality because of wrongly scripted weights
* Disables the bypass cache when calculating the distance to capital modifier, hopefully solving an OOS issue
* Fixed a crash when quitting to the main menu in the middle of a war
* It should no longer be possible to try to spawn a star system with an invalid star class
* Fix crash when comparing the relative power of a country that has no power
* Prevented fake country from trying to initialize a technology module it does not have for some reason
* UNE now uses correct name list when spawned in Commonwealth games
* Fixed revolting slaves greedily snatching the capital planet when they're not supposed to
* No longer possible to force ideology on Fallen Empires
* Fixed Omega Theory tech sometimes not appearing at the end of the Horizon Signal chain
* Fixed an event-spawned science ship not getting a hyperdrive
* Fixed planet unrest modifiers not being properly recalculated
* Fixed Ascension Theory tech not being available to players who do not own Apocalypse


Вот что жать:
библиотека Steam > правой кнопкой мыши по Stellaris > Свойства > Бета-версии > 2.0.2_beta

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Очередной апдейт беты

#################################################################
######################## VERSION 2.0.2d ###########################
#################################################################
###################
# Feature
###################
* Fixed Gestalt Consciousness empires using Trading Hub starbase module and Offworld Trading Company starbase building, they now use Resource Reprocessor and External Acquisitions Area (name/flavor difference only)
* It is now possible to test-fire world cracker on habitable (but uninhabited) planets in your space
* Added tier 5 Dark Matter thrusters that can only be gained by scavenging Fallen Empire ships
* Transcendent Learning ascension perk has been added to the game, and it increases leader level cap and empire leader cap
* Megastructures resources are now affected by country modifiers
* Ship sizes now have a default combat behavior and will prefer computers of that type if auto-generated (Picket for Destroyers, etc)
* Added some more logic for making sure ship auto-complete doesn't switch your desired combat role
* Space stations now use the country_mult modifier instead of the tile_mult modifier and no longer get the tile_add modifier
* When a new ruler is elected, the previous ruler that was elected out of office (if alive) will now attempt to take over the job that was opened up by the newly elected ruler, assuming the leader class matches. Back to the mines, Mr. Ex-President.
* You are no longer forced to make peace at 100% war exhaustion, instead your Influence and Unity monthly gains are reduced to 0 and a happiness penalty is applied to all Pops until you make peace
* Occupation no longer contributes to War Exhaustion, but instead is displayed as a separate factor in war overview, to make it clearer what you need to do in order to enforce demands
* War Overview no longer attempts to calculate a winner in battles, but simply displays war exhaustion gained by each side
* Marauder raiding fleets are now neutral to everyone except their intended target
* Added event that lets countries with a Chosen One become a Divine Empire
* Adjusted fleet formations so that titans try to position themselves more in the middle of a fleet and avoid face-tanking the enemy
* Grasp the Void ascension perk has been added to the game. It increases starbase capacity by +4
* Increased max starbase capacity to 100
* Ether Drake Hatchling and Psionic Avatar can no longer be merged into other fleets or assigned leaders
* Assist Research is no longer researched by technology, and is instead unlocked by a tradition
* Forcing an empire to adopt your ideology will now also pull them out of any Federation they are part of, and revoke all their claims on you and your Federation allies and subjects
* Added two new mid-game society techs, one for Hive Minds and one for Machine Empires, that substantially boost resource production
* Reworked difficulty modes completely. The new difficulty modes are:
Ensign: AI has virtually no advantages or cheats (no economic, military or research benefits at all, only very minor advantages such as cheaper gene-modding)
Captain: AI gets small economic/research/naval capacity advantages
Commodore: AI gets moderate economic/research/naval capacity advantages
Admiral: AI gets major economic/research/naval capacity advantages
Grand Admiral: AI gets massive economic/research/naval capacity advantages
Scaling: AI gets economic/research/naval capacity advantages that start at zero and scale up over time, reaching max at the End-Game Start Year

###################
# Balance
###################
* Increased energy upkeep of all Starbase sizes by +1. Outposts now cost 1 energy maintenance
* Base unity income increased from 1 to 2
* Base tradition cost increased from 56 to 100 (does not affect the cost increase from number of traditions)
* Tradition unity cost per system reduced from 2% to 1%
* Corvette/Destroyer/Cruiser/Battleship build speed techs now also reduce build cost of that ship type by 5%
* Habitats now have their own fortress building (Security Zone) that is effective at unrest reduction but provides only a few defense armies and no FTL inhibitor or bombardment protection
* It is now possible to mod away serviles & pre-sapient traits if you have completed biological ascension
* Egalitarian ethics effect on faction influence increased from +15%/30% to +25%/50%
* Corvette Focus trait now requires Destroyers tech (as it's hardly a 'focus' if it's the only ship type possible)
* Scout admiral trait reduced from 20% to 10% speed (so Gale-Speed is faster)
* Admiral now always dies when last ship in fleet is destroyed and there are no disengaged ships to move to
* Drone Mining Lasers are now a bit worse against hull and a bit better against shields
* Broken and shattered planets spawned on galaxy generation can now have deposits
* Thrusters now cost different amounts of minerals and give different amounts of evasion based on which ship size they are for (corvette thrusters are cheaper and add more evasion, etc)
* Reduced cost of hiring Marauder leaders to 2000 energy
* Militarist ethics now gain -10%/-20% war exhaustion gain instead of army damage bonus
* Technologies that reduce claim cost now also decrease war exhaustion gain
* Having an enclave in your border now gives +1 opinion per year instead of +1 opinion per month, as the latter made all other opinion boosts rather meaningless
* Increased opinion bonuses for ally of ally and mutual rivals
* Increased opinion penalties of allying rivals
* Tributary wargoal is now a bit easier to enforce
* Reduced War Exhaustion per ship and army killed
* Combat computers now give evasion_mult instead of evasion_add
* Asteroid Sighted can no longer pop after the first 50 years, to avoid it happening in large sprawling empires with limited time to respond
* First pirate event now tells you the system where they are based
* Increased time limits of all Special Projects requiring a ship in orbit (new minimum is 3 years)
* Federation fleet is now limited to an absolute max naval capacity of 500
* It is now possible to get the gateway activation tech if you know any other empire that has the technology
* You now get war exhaustion a bit slower while fighting a Liberation War
* When a Federation enforces ideology on an empire, that empire now gets opinion boosts with the entire federation
* AI Empires now gets pirates
* Normalized unique Leviathan building costs. Ether Drake Shrine, Dragonslayer Monument, and Stellar Devourer Trophy now all cost 800 minerals and take one year to build
* Post-Apocalyptic civic starts with a more balanced home world, because even Max Rockatansky cannot live on gasoline alone
* The "Scout" Admiral trait will now first appear after Gravitic Sensors tech has been researched
* Global Pacifier and Neutron Sweep can now be used to neutralize Prethoryn infested worlds
* Added a 20 year cooldown before the AI can hire a Marauder raid against the same target again
* Increased combat disengage chance for Titans
* Increased max number of Titans from to 3 to 20
* Resource Replicators mineral production increased from 30 to 40
* Raised starbase max cap to 999
* Raised naval max cap to 9999
* Psionic Shields can no longer be reverse-engineered
* Purifiers, Devouring Swarms and Exterminators can now be spontaneously raided by Marauders, and can also offer tribute
* The Wraith will now spawn at the mid-game date set in the galaxy settings, rather than 40 years after its host star is surveyed. The Wraith will not spawn if its star has not been surveyed before the mid-game date
* Removed initial opinion gain when trading resources with a Trader Enclave to prevent exploit
* Negative opinion modifiers for Planet-Killing are now cumulative, stacking up to 5x and decaying by 1 Opinion per year.
* Marauders will now wait at least five years before threatening to raid you again
* Great Pyramid event chain is now more likely if indoctrination is being used
* Reduced chance of Khan awakening from void dwelling destruction
* Early Space Age primitives are now much less likely to nuke themselves unless due to observation station interference
* Gestalt Consciousnesses now get less piracy risk
* Security Zone habitat building no longer has a tech requirement
* Reduced chance of Generals dying in battle when their division is destroyed

# Civics
* Citizen Service civic now also increases unity output from fortress and strongholds by 1
* Aristocratic Elite civic now gives +2 leader cap and +2 governor max level instead of +4 leader cap and -50% leader recruitment cost
* Distinguished Admiralty civic increases leader cap by +2
* Driven Assimilators now express their raison d'etre by having the 'Assimilate' total war CB
* Purifier and anti-Purifier CBs no longer require neighboring status (was confusing and unintuitive to players)
* Nationalistic Zeal civic now gives -10% war exhaustion gain instead of +1 rivalries
* Free Haven now gives xeno migration attraction instead of migration attraction
* Police State now also reduces Piracy Risk by 25%
# Traditions
* Expansion adoption effect now gives +50% colony development speed (down from +100%)
* Galactic Ambition expansion tradition now gives -20% starbase upkeep instead of +2 starbase capacity
* Fleet Levies now makes all subject (not just vassal) Pops count towards overlord's naval capacity instead of giving a fraction of vassal naval capacity (as the latter resulted in getting huge amounts of naval capacity from techs of 1-system vassals)
* Faith in Science now gives 3 months of Unity production per tech unlocked instead of adding Unity production to assist research
* To Boldly Go now gives +50% science ship disengage chance instead of +30 science ship evasion
* Planetary Survey Corps has been replaced with Databank Uplinks; which unlocks Assist Research (techs related to Assist Research are no longer researchable, and base effect was buffed)
# Ascension Perks
* Shared Destiny effect on integration cost reduction changed from -50% to -75%
* Nihilistic Acquisition can now be taken by purifier-style empires
* Executive Vigor effect on edict duration reduced from +100% to +50%
* Grasp the Void effect on starbase capacity increased from +4 to +5
# Edicts
* Drone Campaign food cost increased from 100 to 500
* Learning Campaign food cost increased from 50 to 500
* War Drone Campaign food cost increased from 50 to 500
* Patrol Drones planetary edict is now available to all Gestalt Consciousness-empires
###################
# UI
###################
* Added building descriptions to traditions that unlock buildings
* Starbase upgrade cost and Module/Building building cost now properly show modifiers affecting them
* Renamed Growth Speed to Pop Growth Speed to be clearer
* Added the correct icons for megastructures and starbases in the control-groups UI
* Contacts view has been improved
* Government view now displays ruler & heir skill stars
* Heir tooltip no longer displays skill effects (as heir has no skill effects until they become ruler)
* Clicking your ruler or heir name in Government View will now allow you to change their name and/or title
* Galaxy resources now show the amount actually collected, and the tooltips give you the list of applied modifiers
* Resource modifiers no longer show decimal values
* Removed pointless decimals for starbase caps, planet caps, naval command cap, and naval capacity
* Added the country resources add and multipliers modifiers to the budget tab
* Improved how the speed modifiers are shown in the starbase upgrade time tooltip
* Added a more clear warning that deleting templates will also disband ships
* Fixed several instances of a Status Quo peace being called a White Peace in peace messages
* Alert for High War Exhaustion is now more helpful
* Traits that are already present in species can now always be re-added while in process of modifying template
* Aura tooltip now differentiates between system-wide friendly auras and fleet-only friendly auras
* Changed the current value of template designs in fleet manager to show the current amount of ships including ones that only are scheduled for retrofit
* Clicking your own empire shield on colonized systems in the galaxy map will now open planet view and cycle between colonies in that system
* Outposts that are being upgraded into Starports will now be shown in outliner
###################
# AI
###################
* AI now activates some of its anti-crisis logic when under threat from a mid-game crisis like the Great Khan
* AI no longer picks shared destiny unless it has at least one vassal
* Added separate definitions for mid-game and end-game crisis factions, with slightly different AI logic to respond to them
* Fixed another cause of AI endlessly inviting player to the same war
* AI should now be better at specializing its starbases
###################
# Modding
###################
* Added a country modifier for war exhaustion gain (when multiple countries are involved on the same side in a war, the averaged modifier of all of them is used)
* add_threat effect now once again takes country scope (generates threat scaled towards whole target empire)
* Expanding changes from "distance" trigger to "distance_to_empire" trigger distance_to_empire = { who = <target> type = <hyperlane/euclidean> uses_bypass = <yes/no> } uses hyperlane and bypasses by default, the empire in "who" is used to determine bypass usage
* Reworked distance trigger. It now works: distance = { source = <target> min = 50 max = 120 type=<hyperlane/euclidean> uses_bypass=<yes/no> bypass_empire=<empire> min_jumps = 2 max_jumps = 10 }" ); type = hyperlane/euclidean (hyperlane by default) uses_bypass: yes/no (yes by default) whether to use bypasses (wormholes/gateways) when evaluating distance bypass_empire is used to determine what bypass can be used. This parameter is ignored if uses_bypass=false if unset, bypasses will be ignored min_jumps and max_jumps work the same as min/max, except in number of jumps instead of distance units. These parameters are ignored if 0, or if the type isn't hyperlane
* Added GetMidGameDate, GetLateGameDate and GetDate localization script variables
* Added on_mid_game_pulse & on_late_game_pulse
* Added `research_technology <tech key>` console command
* research_technologies to research_all_technologies (to make it easier to autocomplete vs research_technology)
* Added SHIP_MAX_EVASION ship define limiting the maximum amount of evasion a ship is allowed to have (used to be hardcoded to 90%)

###################
# Bugfix
###################
* Fixed system/colony tradition costs being multiplied on each other instead of additive
* Fixed additional potential out of sync issues in multiplayer
* Afterburners can no longer be installed on defense platforms, as lovely as it was to uselessly vent fuel in to space as a gesture of contempt to environmentalists
* Deep Space Black Site now requires you to own a planet in the system, instead of erroneously using the same trigger as trading hub
* All Satrapies are now properly liberated when the Horde fractures into the Diadochi
* Fixed bug where the planet class transition effect started too late
* Fixed adopting the Domination tradition tree not unlocking certain diplomatic actions for eligible Machine Empires
* Fixed auto-exploring science ships doubling up (exploring the same system simultaneously)
* Fixed a CTD. Could sometimes try to merge invalid fleets.
* No longer possible to hold Casus Belli on non-empire factions such as Crises and Marauders
* Galactic core visibility is now lifted when you explore all systems adjacent to it, instead of just one
* Fixed empires not being able to see primitives in other empires' space due to lack of comms spread
* Ships merging in to fleets directly from stations now behave properly
* Fixed scientists not dying when their science ship was destroyed in battle
* Fixed raiding stance not having bombardment graphics on planet being raided
* Fixed tooltips for status column in contacts view to accurately reflect what they represent
* Fixed raiding not always abducting pops when it should, due to bad habitability calculation
* Fixed raiding stance not having the correct pop limit (would abduct at >6 instead of >4 pops)
* Fixed a freeze when trying to upgrade technologies more than their max levels
* Fixed Determined Exterminators starting with a farm building
* Construction is now paused for starbases in combat
* Fixed force ethics not correctly calculating a government for the defeated empire's new ethics
* Enigmatic fortress now properly disables even after saving and loading the game (status was not properly saved)
* Iron Fist governor trait is no longer available for Hive Minds, making it disabled for all types of Gestalt Consciousness-empires
* Fixed being unable to land armies on a colony seized by Mutants
* Fix bug where queued items wasn't moved to the new fleet design when a design upgrade gets available
* Fixed Slaving Despots being far too common an AI personality because of wrongly scripted weights
* Disables the bypass cache when calculating the distance to capital modifier, hopefully solving an OOS issue
* Fix a crash when quitting to the main menu in the middle of a war
* It should no longer be possible to try to spawn a star system with an invalid star class
* Fixed crash when comparing the relative power of a country that has no power
* Prevented fake country from trying to initialize a technology module it does not have for some reason
* UNE now uses correct name list when spawned in Commonwealth games
* Fixed revolting slaves greedily snatching the capital planet when they're not supposed to
* No longer possible to force ideology on Fallen Empires
* Fixed Omega Theory tech sometimes not appearing at the end of the Horizon Signal chain
* Fixed an event-spawned science ship not getting a hyperdrive
* Fixed planet unrest modifiers not being properly recalculated
* Fixed Ascension Theory tech not being available to players who do not own Apocalypse
* Fixed being able to build Trading Hubs in primitive systems
* Defense platforms that are over cap are now deleted when downgrading a starbase
* Unless a megastructure is set to be built outside gravity wells it MUST have a planet set to be built
* Description texts for the exterminator civic updated to reflect ship build cost
* Colony ships now also get reduced ship cost if there is a modifier for it
* Fixed a bug where tradition cost did not increase per planet, but rather cost per system twice instead
* Fixed issue where Prethoryn Defeated happiness modifier was not applied to militarists correctly
* Fixed a crash when sorting the war logs more than once
* Crashfix when trying to send a message that couldn't be created
* You can no longer stop the building of other empire's robot
* You can no longer save a ship design if that name is already used by a ship design for another ship size
* Fixed a bug where polytechnic education tradition effect did not match tooltip
* Fixed so that expansion traditions adopt bonus is now the same for all types of empires, instead of using the old value for hive minds and machine empires
* Contingency sterilization hubs can now be properly neutralized by World Crackers and Global Pacifiers
* Fixed species being able to spawn with Serviles trait
* Fixed Colossus and Containment CBs not being correctly applied
* No longer possible to lose a rival you're at war with due to strength differences
* Growing pops are now always killed when a planet is bombarded into a tomb world
* Fixed a bug where Prethoryn could end up with non-infested planets which could not be bombarded
* Fleet capacity now displayed correctly for fleets that should not have any. Also, the "open fleet manager" button in the fleet view is disabled for fleets that the player does not have a fleet template for (alliance fleets)
* Fixed misaligned constructed ringworld segments
* Fixed Casus Belli notification spam
* Synthethically Ascended empires no longer get the Ghost Signal modifier on newly constructed Pops
* Fixed issue with Gateway construction event incorrectly firing when someone else activated a Gateway in your system
* Wormholes and Gateways are now taken into consideration when checking if empires are neighbors
* Fixed "Go To" location and typo in "Habitat Complete" event
* Event ships now get proper fleets with templates, but are blocked from cheat building through fleet manager
* Marauder raiding fleets now go after mining/research stations of their intended target, and scale properly according to difficulty
* Robotic workers are now automatically allowed when you synthetically ascend
* Additional experimental fixes for recent Out of Sync issues in MP
* Fixed a bug where foreign starbases weren't shown at all
* Wormholes in systems owned by non-regular empires such as Marauders are now accessible
* Removed faulty reference to Tributaries from Inward Perfection tooltip
* Fixed bug where the word "Empire" in Empire modifiers wasn't localized
* Fixed bug where the FTL inhibitor icon was not always at the rightmost slot in the galaxy view
* Fixed some broken localization in the "Of Transmissions Past" anomaly chain
* Fixed issue where Cultist systems to be searched were too far away
* Fixed union map modes not having the same inner country colors
* Fixed a rare case of Horizon Signal buildings not spawning as intended
* Fixed Curators giving wrong advice about some versions of the Wraith
* Updated the Armor and Shield tooltips to better reflect new gameplay mechanics
* Fixed issue where Horde auxiliary fleets failed to get a proper name
* Fixed issue where Feral Prethoryn systems were inaccessible
* Fixed issue where AI trying to hire mercs that weren't available resulted in error log spam
* Fixed issue where empires would sometimes not turn into a Divine Empire upon turning their Chosen One into God-Emperor
* Fixing the issue when opening star base view was not closing other views
* The event where AI empires submit to the Khan can no longer fire for players
* Fleets in orbit now show the in orbit status icon
* Fixed scrollbar being outside of ship section selector window
* Fixed bug where Ion Cannons might spawn without a weapon and made the ship type designable
* Fixed edge-case issue with some event options in "Grimacing" anomaly
* Fixed bug where post-apocalyptic machine empires would spawn with an incorrect capital building, causing it to instantly delete itself and fulfill the dreams of punk rockers everywhere
* A proper cost breakdown is now displayed in the tooltip for civilian ships
* Systems that have space monsters, leviathans or enclaves in them no longer contribute to piracy risk
* Fixed error log spam related to Pirates, should work even in already-affected saved games
* Fixed abducting pops not properly removing the pop from the planet, resulting in various weird bugs
* The fleet manager now clarifies why ship designs cannot be added to fleet templates
* Fixed inconsistency in displayed ship evasion in the ship designer vs. the ship view
* Fixed bug where all colonizer species weren't listed in the expansion planner filter
* Made sure tradition/edict costs have a cap of 1000000 to prevent them overflowing in to a negative
* Fixed bug where it was possible to inspect leviathans. Space Dragon no longer tells you his THAC0.
* Fixed bug where ship disengage mult modifiers were not displayed as percentages
* Multiplying resources should no longer overflow
* Fixed root cause for being able to get and lose CBs constantly
* Fixed triggers for Stop Colossus CB to work properly
* Fixed piracy risk interface
* The correct maintenance cost is now displayed when building starbases
* Awakened Empires can no longer freely colonize within other empires' borders
* Battle losses from emergency FTL are properly registered

Участвовать в бете:
библиотека Steam > правой кнопкой мыши по Stellaris > Свойства > Бета-версии > 2.0.2_beta
 

vito

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#11
Релиз патча 2.0.3 [чексумма 6da2]

Всем привет, с Вами Jamor!
Я хотел бы объявить, что выпущен новый патч 2.0.3 и в ближайшее время должен автоматически установиться через Стим. В нём содержится исправление выявленных ошибок и улучшение баланса. Опробуйте и сообщите нам, что вы думаете.

#################################################################
####################### VERSION 2.0.3 ###########################
#################################################################
###################
# Feature
###################
* Added confirmation popup to the "clear user directory" function in the launcher, to avoid unintentionally deleting files
* Added new events to notify you when the construction of Gateways has concluded
* Added Will to Power unity ambition that gives +5 influence/month
* Fleet view now consolidates ships into their ship size (with breakdown of ship classes available in tooltip) rather than showing each design individually, making fleet view less of a visual mess and not misleading players with numbers like 20/0 corvettes
* No longer possible to decrease ship design count in fleet manager when a ship is waiting for upgrades
* Scaled difficulty is now a separate setting from difficulty, so a game with Scaling and Grand Admiral will have AI empires start at no bonuses and scale up to full Grand Admiral bonuses at the end-game start date
* Colossus now shows progress for charging weapon in the outliner
* World Cracker can now be test fired on uncolonized habitats, ringworlds & tomb worlds
* Ion Cannons no longer auto-upgrade (as they are designable)
* Winning a force ideology war will now pull the target out of any federation they are a member of
* Ideology war goal text now informs you of Ruler resigning and being forced out of Federation
* Max hyperlanes is now 2.0x, as there was functionally no difference between 2.0x and higher
* The Erudite trait now helps multiple leader types in different ways, similar to Psionic or Cyborg
###################
# Balance
###################
* Increased ship upkeep reduction for Fallen/Awakened Empires
* Increased primitive Sol spawn chance
* Ion Cannon no longer has a power cost for its weapon component
* Reduced firing speed on Colossus from 90 to 30 days. Reduced weapon charge time on Colossus from 270 to 90 days
* Raised hard cap on command limit from 200 to 500
* Trickster admiral trait now gives shorter emergency FTL cooldown instead of sublight speed bonus
* Piracy risk is now rounded down to the nearest whole percent
* It is no longer possible to use a Total War wargoal as your defensive wargoal against an attacker that isn't also using a Total War wargoal
* Disabled Starbases no longer inhibit FTL of hostiles
* Awakened Empires now get more resources but also more effect from decadence
* Assimilators can no longer have rivals, and get tradition swaps for traditions relating to claims or rivals
* Ground combat collateral damage now has a higher chance of adding blockers
* Reduced damage output and raised cost of Xenomorph armies
* Festival of Worlds now costs 5000 energy rather than energy, minerals & influence
* Psionic Shields are now stronger than Dark Matter Deflectors, rather than the other way around
* Added some food when Fallen Empires awaken, to prevent early starvation
# Traditions
* Master Builders now only gives +50% megastructure build speed (down from +100%) but increases the size of any Habitats owned by that empire from 12 to 15 (retroactively applied on any habitats of size <15 built before taking the perk or later conquered by the empire with Master Builders)
###################
# UI
###################
* Fixed certain multi-effect Strategic Resources (e.g. Living Metal) causing text overflow in the Strategic Resource list
* Fixed ironman UI being broken in setup screen
* The war summary now shows how many ships and armies were destroyed, as well as the number of systems and planets occupied
* Clicking on a ship design to add it to a fleet template that already has it now increases the counter for that template
* Fleet view now only shows template counts for your own fleets
###################
# AI
###################
* Subjects will now follow their overlord with all fleets
* Fixed AI using jump drive in some cases where it shouldn't do so due to enemy superiority
###################
# Modding
###################
* Added a free_pop modifier to species rights that can be used for citizenship, living standards and military service to apply a modifier only to non-enslaved pops
* Defaulted the operator of on_tech_increased trigger to >=, so that the trigger works at all
* Added on_system_first_visited on action, which triggers when you first get intel on a system through any means
###################
# Bugfix
###################
* General fixes and improvements to the Fleet Manager
* You will now be properly able to use gateways you've built even if you didn't encounter one before
* Added missing localization for new features added in 2.0.2
* Fixed a bug where empires could appear without visible borders
* Overlords can no longer get CBs against their vassals
* Fixed issue where Gateways could not be used despite having the necessary technology
* Fixed corrupted Looped Syzygy display model in Ship Details view
* Fixed federation fleets created by an ally empire not being added to your fleet manager when you become federation president
* Fixed a case where ships trying to find the nearest starbase to perform upgrades would ignore the one in the system they are in
* Fixed the Unbidden always treating their home system as conquered, even when there were colonies blocking them from leaving it
* 'Does not Compute' event will now also trigger when the final machine world is destroyed by a Colossus
* No longer crashes when 'intel' or 'sensor' commands are used as an observer
* Fixed some other crashes
* Fixed an endlessly spamming threats from Fallen Empires about encroachment, if you have a wormhole that exits inside their territory
* Planet having sapient pops during colonization no longer messes up interface and other things
* Ships can now properly upgrade at the stations of allies
* Added some missing tooltips
* Synth Leaders in a non-synth ascended empire can now also suffer malfunctions
* Which empire takes control of a disabled starbase in a war is now consistent between Starbases that were already disabled and ones that had to be disabled through force
* Fixed the 'Captive Star' achievement triggering from building a Dyson Sphere construction site
* Fixed a case where clicking on an obsolete ship in the fleet manager would not show the updgrade options
* Event-spawned ships can now be removed from fleet templates when they have been destroyed
* Claims on systems that become unowned (due to owner disbanding the outpost) are now deleted
* Fixed Marauders demanding nothing in tribute when empire income was >250 minerals, because even lunch money counts
* Fixed accidentally disabled mega engineering tech unlock
* Fixed a bug where you couldn't build multiple gateways at the same time
* Ships will now use captured enemy shipyards to upgrade during war rather than pathing all the way back to friendly territory
* Fixed pre-sapients not getting pre-sapient traits
* Planetary edict expired messages now will properly open planet view instead of country edicts view
* Fixed Awakened Empires not being able to use the demand subjugation action
* Fixed successful battles against starbases where your attacking fleet takes losses showing as a defeat in the war summary screen
* Fixed a bug where establishing contact with an enclave would silently give you comms with all other empires known to the enclave
* 'Stay on Target' achievement will now also trigger if the colossus is in the process of charging its weapon
* Fixed issue where anomalies could overwrite modifiers in Precursor systems
* Event triggers were reworked to prevent some events spawning massively far away from the player, because the game thought they were close due to a wormhole or gateway
* Fixed issue where the Extradimensionals would sometimes end up owning a planet
* Fixed Unbidden sometimes spawning without diplomatic contacts
* Fixed leaders being able to get both Chosen One and Psychic if they were elected to or out of office
* Fixed incorrect tooltip for Devouring Swarm
* Pop happiness modifier will no longer increase cost of colony ships
* Proper total war CB is now given when you have a colossus, but you can still make claims (was wrongly locked out before)
* Disabled custom ship design when auto-generate design is on, to prevent a bunch of bad bugs with upgrading
* Fixed sectors wrongly ignoring their resource storage limit via monthly income
* When an empire changes their ethics, the 'go to' button on the notification event will now work properly
* Fixed some species getting the wrong living standards set when citizenship was changed


Обращаю ваше внимание на тот факт, что совместимость предыдущих сохранений не гарантируется на 100%, а некоторые исправления, перечисленные выше, могут заработать только при начале новой игры. Если вы хотите завершить какую-то важную игру, а новая версия каким-либо образом этому мешает, вы в любой момент можете вернуться к предыдущей версии следующим образом:

библиотека Steam > правой кнопкой мыши по Stellaris > Свойства > Бета-версии > Выбрать нужную версию

Когда вы закончите, просто отпишитесь от бета-тестирования, и игра автоматически обновится до последней официальной версии. Приятных игр!

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#12
Бета хотфикс 2.0.4 [чексумма f368]

Как вам наверное известно, в выпущенном вчера патче 2.0.3 есть некоторые проблемы . Мы потратили день, решая самые неприятные из них, в надежде сделать всё в лучшем виде к выходным. Однако нам удалось закончить исправления в конце того же дня. Тем не менее мы не можем быть абсолютно уверены, что исправления на 100% надежны, поэтому 2.0.4 будет в качестве беты. В то же время я откатываюсь с 2.0.3 к версии 2.0.2 в качестве основной до тех пор пока 2.0.4 не будет доделана до конца.​

Список исправлений:

* Исправлена ошибка, когда ИИ не строит на космических станциях модули и компоненты.
* Исправлены сломанные / отсутствующие графические, звуковые и компоненты космических кораблей.
* Исправлены оккупационные армии, появляющиеся во время вторжения / бомбардировки.
* Исправлено возвышение примитивов, дающих вам уровень интеллекта всей галактики, несмотря на их странную примитивную всевидящую анимистскую мудрость.

Попробуйте бету и сообщите нам, как она работает.

Жать:
библиотека Steam > правой кнопкой мыши по Stellaris > Свойства > Бета-версии > 2.0.4_beta

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#13
Вышел трейлер будущего дополнения Stellaris: Distant Stars:



Раскройте новые аномалии и сюжетные линии, столкнитесь со странными новыми существами в неизведанных глубинах космоса.


Источник

На Paradox Store уже можно сделать предзаказ*




* - но, наверное, не сильно нужно - прим. переводчика
 

vito

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#15
Релиз патча 2.0.4 [чексумма f368]

Всем привет!
Версия 2.0.4 провела достаточное время в стадии бета-тестирования и я с удовольствием сообщаю, что патч 2.0.4 теперь является официальной версией – как раз к долгим выходным.
#################################################################
######################### VERSION 2.0.4 ###########################
#################################################################
###################
# Feature
###################
* Added confirmation popup to the "clear user directory" function in the launcher, to avoid unintentionally deleting files
* Added new events to notify you when the construction of Gateways has concluded
* Added Will to Power unity ambition that gives +5 influence/month
* Fleet view now consolidates ships into their ship size (with breakdown of ship classes available in tooltip) rather than showing each design individually, making fleet view less of a visual mess and not misleading players with numbers like 20/0 corvettes
* No longer possible to decrease ship design count in fleet manager when a ship is waiting for upgrades
* Scaled difficulty is now a separate setting from difficulty, so a game with Scaling and Grand Admiral will have AI empires start at no bonuses and scale up to full Grand Admiral bonuses at the end-game start date
* Colossus now shows progress for charging weapon in the outliner
* World Cracker can now be test fired on uncolonized habitats, ringworlds & tomb worlds
* Ion Cannons no longer auto-upgrade (as they are designable)
* Winning a force ideology war will now pull the target out of any federation they are a member of
* Ideology war goal text now informs you of Ruler resigning and being forced out of Federation
* Max hyperlanes is now 2.0x, as there was functionally no difference between 2.0x and higher
* The Erudite trait now helps multiple leader types in different ways, similar to Psionic or Cyborg
###################
# Balance
###################
* Increased ship upkeep reduction for Fallen/Awakened Empires
* Increased primitive Sol spawn chance
* Ion Cannon no longer has a power cost for its weapon component
* Reduced firing speed on Colossus from 90 to 30 days. Reduced weapon charge time on Colossus from 270 to 90 days
* Raised hard cap on command limit from 200 to 500
* Trickster admiral trait now gives shorter emergency FTL cooldown instead of sublight speed bonus
* Piracy risk is now rounded down to the nearest whole percent
* It is no longer possible to use a Total War wargoal as your defensive wargoal against an attacker that isn't also using a Total War wargoal
* Disabled Starbases no longer inhibit FTL of hostiles
* Awakened Empires now get more resources but also more effect from decadence
* Assimilators can no longer have rivals, and get tradition swaps for traditions relating to claims or rivals
* Ground combat collateral damage now has a higher chance of adding blockers
* Reduced damage output and raised cost of Xenomorph armies
* Festival of Worlds now costs 5000 energy rather than energy, minerals & influence
* Psionic Shields are now stronger than Dark Matter Deflectors, rather than the other way around
* Added some food when Fallen Empires awaken, to prevent early starvation
# Traditions
* Master Builders now only gives +50% megastructure build speed (down from +100%) but increases the size of any Habitats owned by that empire from 12 to 15 (retroactively applied on any habitats of size <15 built before taking the perk or later conquered by the empire with Master Builders)
###################
# UI
###################
* Fixed certain multi-effect Strategic Resources (e.g. Living Metal) causing text overflow in the Strategic Resource list
* Fixed ironman UI being broken in setup screen
* The war summary now shows how many ships and armies were destroyed, as well as the number of systems and planets occupied
* Clicking on a ship design to add it to a fleet template that already has it now increases the counter for that template
* Fleet view now only shows template counts for your own fleets
###################
# AI
###################
* Subjects will now follow their overlord with all fleets
* Fixed AI using jump drive in some cases where it shouldn't do so due to enemy superiority
###################
# Modding
###################
* Added a free_pop modifier to species rights that can be used for citizenship, living standards and military service to apply a modifier only to non-enslaved pops
* Defaulted the operator of on_tech_increased trigger to >=, so that the trigger works at all
* Added on_system_first_visited on action, which triggers when you first get intel on a system through any means
###################
# Bugfix
###################
* General fixes and improvements to the Fleet Manager
* You will now be properly able to use gateways you've built even if you didn't encounter one before
* Added missing localization for new features added in 2.0.2
* Fixed a bug where empires could appear without visible borders
* Overlords can no longer get CBs against their vassals
* Fixed issue where Gateways could not be used despite having the necessary technology
* Fixed corrupted Looped Syzygy display model in Ship Details view
* Fixed federation fleets created by an ally empire not being added to your fleet manager when you become federation president
* Fixed a case where ships trying to find the nearest starbase to perform upgrades would ignore the one in the system they are in
* Fixed the Unbidden always treating their home system as conquered, even when there were colonies blocking them from leaving it
* 'Does not Compute' event will now also trigger when the final machine world is destroyed by a Colossus
* No longer crashes when 'intel' or 'sensor' commands are used as an observer
* Fixed some other crashes
* Fixed an endlessly spamming threats from Fallen Empires about encroachment, if you have a wormhole that exits inside their territory
* Planet having sapient pops during colonization no longer messes up interface and other things
* Ships can now properly upgrade at the stations of allies
* Added some missing tooltips
* Synth Leaders in a non-synth ascended empire can now also suffer malfunctions
* Which empire takes control of a disabled starbase in a war is now consistent between Starbases that were already disabled and ones that had to be disabled through force
* Fixed the 'Captive Star' achievement triggering from building a Dyson Sphere construction site
* Fixed a case where clicking on an obsolete ship in the fleet manager would not show the updgrade options
* Event-spawned ships can now be removed from fleet templates when they have been destroyed
* Claims on systems that become unowned (due to owner disbanding the outpost) are now deleted
* Fixed Marauders demanding nothing in tribute when empire income was >250 minerals, because even lunch money counts
* Fixed accidentally disabled mega engineering tech unlock
* Fixed a bug where you couldn't build multiple gateways at the same time
* Ships will now use captured enemy shipyards to upgrade during war rather than pathing all the way back to friendly territory
* Fixed pre-sapients not getting pre-sapient traits
* Planetary edict expired messages now will properly open planet view instead of country edicts view
* Fixed Awakened Empires not being able to use the demand subjugation action
* Fixed successful battles against starbases where your attacking fleet takes losses showing as a defeat in the war summary screen
* Fixed a bug where establishing contact with an enclave would silently give you comms with all other empires known to the enclave
* 'Stay on Target' achievement will now also trigger if the colossus is in the process of charging its weapon
* Fixed issue where anomalies could overwrite modifiers in Precursor systems
* Event triggers were reworked to prevent some events spawning massively far away from the player, because the game thought they were close due to a wormhole or gateway
* Fixed issue where the Extradimensionals would sometimes end up owning a planet
* Fixed Unbidden sometimes spawning without diplomatic contacts
* Fixed leaders being able to get both Chosen One and Psychic if they were elected to or out of office
* Fixed incorrect tooltip for Devouring Swarm
* Pop happiness modifier will no longer increase cost of colony ships
* Proper total war CB is now given when you have a colossus, but you can still make claims (was wrongly locked out before)
* Disabled custom ship design when auto-generate design is on, to prevent a bunch of bad bugs with upgrading
* Fixed sectors wrongly ignoring their resource storage limit via monthly income
* When an empire changes their ethics, the 'go to' button on the notification event will now work properly
* Fixed some species getting the wrong living standards set when citizenship was changed
* Fixed AI not building Starbase buildings/modules
* Fixed broken/missing graphics, sound, and starship components
* Fixed occupation armies spawning mid-invasion/bombardment
* Fixed enlighten primitives action giving you low-level intel of the entire galaxy, despite their weird primitive all-seeing animist wisdom

Совсем скоро игра должна автоматически обновиться до этой версии. Если этого не происходит, проверьте целостность и перезапустите клиент Стима. Для тех, кто был подписан на бета-версию 2.0.4, просто отпишитесь от всех бета-версий, и вы получите официальную версию.

Также, мы выпустили в свободное бета-тестирование версию 2.0.5.
Её единственное отличие от 2.0.4 – исправление ошибки обнаруженной в конце недели, приводящей к отсутствию синхронизации при хотджойнах в мультиплеере. Мы не включили исправление в предыдущий релиз, потому что не было времени произвести полный тестовый цикл, но хотели предоставить возможность опробовать всем желающим уже в эти выходные. Если вы планируете МП игры, мы будем благодарны, если вы решите оставить нам отзывы по поводу этой версии. Контрольная сумма 6d3e.
Жать:
библиотека Steam > правой кнопкой мыши по Stellaris > Свойства > Бета-версии > 2.0.5_beta
Подобным же образом вы всегда можете вернуться к предыдущим версиям, если вам нужно завершить текущие игры.

Надеюсь, все хорошо проведут выходные. Если 2.0.5 отработает в боевых условиях без нареканий, то вскоре станет официальной версией.


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#17
Релиз патча 2.1.2 [чексумма 46fa]

Всем привет от Obidobi! (Jamor на заслуженном отдыхе, так что я за него).

Итак, мы выпустили бета-патч 2.1.2, содержащий несколько исправлений.

Совместим с сохранениями с версии 2.1.1, как это и обычно бывает с небольшими обновлениями.

#################################################################
######################### VERSION 2.1.2 ###########################
#################################################################
###################
# Free Features
###################
* Map modes now are able to show claims
* Added the Kuiper Belt to the Sol system
* Added several new event pictures
* Ctrl-F9 now also hides system lines and navigation arrows
* It is now possible to rename the currently selected faction in faction view by clicking its name
###################
# Balance
###################
* Re-enabled pre-sapient discovery Anomalies for the AI
* Existing Horde fleets are now removed upon Great Khan's death and replaced by a fixed number of replacements
* AI empires are now more likely to find L-Cluster insights after 100 years have passed
* Increased levels of precursor anomalies across the board
* Balanced anomaly levels according to QA and player feedback
* Marauder empires are less likely to spawn close to an empire's starting system
* Rogue Servitors & Assimilators can now once again pick World Shaper perk
* Reduced frequency of terraforming candidates by about 50%
###################
# UI
###################
* Only ships that are docked in a starbase with upkeep reduction will now show as having a green orbit icon on the outliner, other ships in orbit around something but not receiving an upkeep reduction will show as yellow
###################
# Modding
###################
* It is now possible to set anomalies as should_ai_and_humans_use = yes which will allow them to be used by both AI and human empires (overrides should_ai_use)
* Added on_added_pop on action for when a pop is added to a planet
###################
# Bugfixes
###################
* Fixed issue where acquiring an L-Gate and the L-Gate activation tech out of order would cause the L-Gate special project to fail to appear
* Names for country designs are not duplicated anymore
* Marauder raiding fleets are now always deleted a year after they start to withdraw to prevent rare situations where they get stuck
* Added missing localization for Great Khan leader titles
* Fixed template manager displaying wrong military power
* Fixed event trigger preventing Rudimentary Robots chain from continuing once you colonize their planet
* Fixed Colossus Tech being reverse-engineerable from debris
* Federation requests between two empires belonging to the same species class should now present correct localisation
* Fixed Curator cost checks to avoid truncation problems
* The AI no longer considers fleets that are running away as support in their current endeavour
* Fixed the AI thinking unreachable systems are the closest systems
* Fixed Cloud Lightning being hidden and unavailable as a component
* Impossible Organism Nivlac Empire should no longer be placed on a Holy World or in a hostile system
* Fixed the bug where ships were losing health while merging
* Fixed Pacifist Defensive Wars Only demand to trigger properly
* Fixed issues with upgrading designs twice in the Template Manager
* Fixed issue where ship designer would not show the difference after researching new tech
* Fixed issue where players could change components on auto-generated designs
* Auto-upgrade is now considered as an update and can be saved
* Strategic Resources generated via events will now trigger the Strategic Resource discovery message
* It is no longer possible to construct event ships from starbases
* L-Cluster strategic resources will no longer appear on terraformed planets or Ring Worlds
* Fixed nonsensical requirement to have a free Leader slot in order to buy L-Gate Insight from the Curators
* Event text for opening the L-Cluster is now correct if only one L-Gate exists in the galaxy
* Fixed typo in Great Khan dialogue
* Limbobots can no longer be used to colonize worlds
* Limbo can only trigger once per game globally
* Fixed errors in Vechtar Zavonia event chain outcome
* Fixed on_entering_system event not being fired in your own systems. This fixes bugs like the shrines to the old gods not being completable
* Fixed non-sapient robots getting the wrong species rights in a Machine Empire
* Fixed certain opinion modifiers from distant stars events not going away over time
* Fixed defense platform cost not being correctly calculated
* Fixed instances of fleets getting stuck
* Fleets that cannot have their leader assigned or removed will now show this in the interface
* Resolved an error where Fanatic Purifier style empires could get an alien scientist from an anomaly
* Tweaked War in Heaven to generally have more AI empires picking sides among the Awakened Empires rather than staying neutral


Пробуйте и делитесь с нами о своих впечатлениях. Большая часть команды скоро отправится в отпуск, поэтому мы оставим это дело на лето.

Обратите внимание, что для перехода на эту версию необходимо проделать следущее:
библиотека Steam > правой кнопкой мыши по Stellaris > Свойства > Бета-версии > 2.1.2_beta

Отсюда
 

resursator

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#18
Вместо дневника разработчиков от пятого июля нам выкатили исследование производительности игры. Кому любопытно - ссылка.
 

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#20
Martin_Anward 6 лип.
We're improving the information available to players during empire selection when joining a multiplayer game. Please note that image is WIP, and using placeholder art!


Martin Anward 2 години тому

Here's another look at a feature that's currently in early development in the internal @StellarisGame build. For details, you'll have to wait until feature dev diaries return.


Martin Anward on Twitter
 
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