Консольные команды

Петя I

Последователь Сангвина
Сообщения
57
Здесь перечислены чит-коды, которые могут быть включены через консоль игры, специальное окно, которое может быть задействованы, кроме режима «Железная воля», нажатием сочетаний клавиш Shift+2, ALT+2+1, Shift+3,§, ~, ^, °, ², или ` (кнопки изменяются в зависимости от раскладки клавиатуры). С помощью стрелок клавиш вверх и вниз вы можете активировать ранее включенные команды. Большинство команд могут быть отключены повторным вводом, но иногда бывает так, что без перезагрузки сохранения или выхода из игры невозможно отключить ранее включенные чит-коды.

1Список всех чит-кодов

Текст внутри <> означает то, что вам необходимо сделать, чтобы чит-код заработал должным образом. Например, <Выбрать планету> означает, что команда чит-кода будет выполнена только после выбора планеты. Если вы хотите узнать ID номер какого-либо объекта, то воспользуйтесь командой tweakergui debugtooltip (до 1.1) или debugtooltip (1.1).


3dstatsПереключение 3D статистикиОтсутствует3dstats
add_anomalyДобавляет категорию аномалии для планеты[имя категорий аномалий]<Выбрать планету> add_anomaly life_asteroid_category
add_ethic_popДобавить этику к ПОП[ID ПОП] [Ключ Этики]add_ethic_pop purged ethic_fanatic_collectivist
add_opinionУвеличивает источники мнений цели[source] [target] [amount]add_opinion 01 00 500
add_shipCreates a new fleet with ships of named design[design name] [ship count]add_ship Gunship 1
add_trait_leaderAdd trait to leader[leader id] [trait key or index]add_trait_leader 1 leader_trait_gale_speed
add_trait_speciesAdd trait to species[species index] [trait key]add_trait_species human intelligent
aiToggles the AI on or offNoneai
ai_get_messagesai_get_messagesNoneai_get_messages
alerts.showallTODONoneTODO
alienfxAttempt to change computer lights with Alien FXNoneTODO
ambient_objectSpawns an ambient object of the specified type.[type]ambient_object medium_debris_02_object
applicationutils.updateTODONoneTODO
attackallfleetsMakes all fleets target all other fleetsNoneTODO
audio.compressorTODONoneTODO
audio.debugTODONoneTODO
audio.debug.extendedrangeTODONoneTODO
audio.debug.levelsTODONoneTODO
audio.debug.levelssamplerateTODONoneTODO
audio.debugmaxTODONoneTODO
audio.debugminTODONoneTODO
blend_post_effectBlends to a new post effect setting[nSetting] [vTime] [nMode]TODO
bloomTODONoneTODO
bombardeffecttestTODONoneTODO
bordersTODONoneTODO
borders.tooltipTODONoneTODO
borders.updatewheneverpossibleTODONoneTODO
borders.usemeshTODONoneTODO
boundingvolumesTODONoneTODO
cashAdd [amount] of energy credits. Defaults to 5000.[amount]cash 500
clear_debug_linesTODONoneTODO
clear_debug_stringsTODONoneTODO
collisionTODONoneTODO
collisionsTODONoneTODO
colonizeStarts colonization process of the selected planet using a copy of the pop with the ID given.<select planet> [colonizer pop id]<select planet> colonize 1
combat.collisionTODONoneTODO
communicationsEnable/disable communication with all[target country id]TODO
contactEnable/disable contact with allNonecontact
controlUsed to occupy planets. If there is no war with the owner of [planet id] control will be reverted instantly.[planet id]control 50
copy_popTODO[pop id]TODO
crashCrash the gameNonecrash
createstratdataTODONoneTODO
damageSelected ship takes x damage<Select Ship>damage 50
debug_achievementsTODONoneTODO
debug_achievements_clearTODONoneTODO
debug_nomenAll AI-controlled nations never agree with your deals and proposals.Nonedebug_nomen
debug_yesmenAll AI-controlled nations always agree with your deals and proposals.Nonedebug_yesmen
debuglinesToggles debug lines on/offNonedebuglines
debugtextureDebug drawer for textures[texture name] [transparency] [alpha channel]debugtexture name 0,5 alpha
debugtooltipReveals debug info in tooltips such as pop ID for pops, and planet ID for planets.Nonetweakergui debugtooltip(pre 1.1) or debugtooltip(1.1)
deltatScales Delta Time with given value[delta_t] [scale value]TODO
democratic_electionStart a democratic ruler electionNoneTODO
depositsShows stats for depositsNonedeposits
draw.asteroidsUsed with tweakergui. Toggles rendering of asteroid belts.Nonetweakergui draw.asteroids
draw.backgroundUsed with tweakergui. Toggles rendering of the background space texture.Nonetweakergui draw.background
draw.bordersUsed with tweakergui. Toggles rendering of border colors and empire icons.Nonetweakergui draw.borders
draw.centerUsed with tweakergui. Toggles rendering of the galaxy center glow.Nonetweakergui draw.center
draw.clustersUsed with tweakergui. Toggles rendering of white circles in the galaxy map. Empires seems to be distributed evenly across clusters.Nonetweakergui draw.clusters
draw.combatdebuglinesUsed with tweakergui. Toggles rendering of lines during combat showing which target a ship is focusing on. A line also shows where the ship was located before combat.Nonetweakergui draw.combatdebuglines
draw.dustUsed with tweakergui. Toggles rendering of the galaxy dust.Nonetweakergui draw.dust
draw.greenscreenUsed with tweakergui. Toggles rendering of a green line on the left side of the screen. Purpose unknown.Nonetweakergui draw.greenscreen
draw.hyperlanesUsed with tweakergui. Toggles rendering of hyperlanes.Nonetweakergui draw.hyperlanes
draw.namesUsed with tweakergui. Toggles rendering of empire and nebula names on the galaxy map.Nonetweakergui draw.names
draw.navigationarrowsUsed with tweakergui. Toggles rendering of the arrows and names towards neighbors of a system. (Crashed the game during first test, but might have been coincidence)Nonetweakergui draw.navigationarrows
draw.nebulaUsed with tweakergui. Toggles rendering of nebulas on the galaxy map.Nonetweakergui draw.nebula
draw.neighborsUsed with with tweakergui. Toggles rendering of cyan and yellow lines in the starmap. Cyan lines are drawn from a system to its neighbouring systems. Yellow lines divides the map into cells with each cell beloning to a single system.Nonetweakergui draw.neighbors
draw.objectsUsed with tweakergui. Toggles rendering of stars, ships, stations, planets and arrows towards neighboring systems.Nonetweakergui draw.objects
draw.pathtosystemUsed with tweakergui. Displays a slider with default value -1. When a ship is selected a path will be rendered from the ship's system towards the system corresponding to the ID in the slider. An ETA is displayed for every jump made. ETA says "X Days", but seems to be 10x the amount of ingame days needed. (Possibly game ticks)Nonetweakergui draw.pathtosystem
draw.sensorUsed with tweakergui. Toggles the green dashed circle (ie. sensor range) around ships and owned systems.Nonetweakergui draw.sensor
draw.shipintersectionUsed with tweakergui. ?Nonetweakergui draw.shipintersection
draw.starsUsed with tweakergui. Toggles rendering of stars and black holes on the galaxy map.Nonetweakergui draw.stars
draw.systeminitUsed with tweakergui. Toggles rendering of the systems initialization template. I.e. a system starts with hostiles, made to suit as colony for nearby empire etc.Nonetweakergui draw.systeminit
draw.systemlinesUsed with tweakergui. Toggles rendering of systems planetary orbits, warp bounds and outer bounds.Nonetweakergui draw.systemlines
draw.tigridUsed with tweakergui. Toggles rendering of yellow grid in galaxy map. Use unknown.Nonetweakergui draw.tigrid
draw.trailsUsed with tweakergui. Toggles rendering of ships engine trails.Nonetweakergui draw.trails
draw.weaponlocatorsUsed with tweakergui. Draws weapon locators.Nonetweakergui draw.weaponlocators
effectExecutes an effect script.Noneeffect crystal_hit_effect
electionStarts a ruler election.Noneelection
enable.aiUsed with tweakergui. Enables AI.Nonetweakergui enable.ai
enable.assertsUsed with tweakergui. Enables asserts.Nonetweakergui enable.asserts
enable.framesmoothingUsed with tweakergui. Enables frame smoothing.Nonetweakergui enable.framesmoothing
endscreenUsed with tweakergui. Displays the endscreen.Nonetweakergui endscreen
engineeringAdd engineering tech points. Defaults to 5000.[amount]engineering 500
entity.namesUsed with tweakergui. Displays entity names.Nonetweakergui entity.names
entity.recursiveboundingvolumesUsed with tweakergui. Displays recursive bounding volumes.Nonetweakergui entity.recursiveboundingvolumes
errorShow errors in logNoneerror
eventExecutes an event[event id] [target id]event story.5
event crisis.10/1000/2000Executes a crisis event, 10 being petro-aliens, 1000 unbidden and 2000 machine revolt[event id] crisis.[target id]event crisis.1000
eventscopesPrints the scope trees of current eventsNone<Event open> eventscopes
eventstatsShow event statistics.Noneeventstats
factions.showallfactionsPrints all factions and information on them.Nonefactions.showallfactions
factions.showattractionPrints attraction levels for every faction.Nonefactions.showattraction
factions.spawnallSpawns all possible factions.Nonefactions.spawnall
fast_forwardFast forward a set amount of days[amount of days] [observer]fast_forward 100
filewatcherToggles filewatcherNonefilewatcher
finish_researchFinishes all active research.Nonefinish_research
free_governmentToggles allowing player to change governments without the time limitNonefree_government
free_policiesToggles allowing player to change policies without restriction, including policies previously disabled.Nonefree_policies
ftlEnable/Disable unlimited FTLNoneftl
fullscreenToggles fullscreenNonefullscreen
game_overExecutes the specified type of Game Over[victory type index]game_over 0
gfxcultureSets graphical culture for player country[culture key]gfxculture mammalian_01
gotoMoves camera to position[x] [y]goto 10 10
grow_popsAdds a growing pop to target planet. Adding a number after the command speed up the growing pop. 10 = 1 unitNone<Select Planet> grow_pops 100
gui.wireframeUsed with tweakergui. Displays the wireframe of the GUI.Nonetweakergui gui.wireframe
guiboundsDisplays the bounds of GUI elementsNoneguibounds `
hdrToggles HDRNonehdr
helpPrints the help documentation for a command.[command name]help human_ai
helphelpNo help for you!Nonehelphelp
hsvConverts RGB to HSVNonehsv 25 25 25
human_aiToggles AI for Human countriesNonehuman_ai
influenceAdd [amount]. Defaults to 5000.[amount]influence 500
infoToggles Debug info.Noneinfo
instant_buildWill instantly finish building of tile buildings, upgrades, ships, stations. WARNING: This also applies to enemy AI.Toggle on and off.instant_build
instant_colonyUsed with tweakergui. Colony ships will no longer take time to settle.Toggle on and off.tweakergui instant_colony
instant_moveUsed with tweakergui. Ships will teleport instantly to right click cursor. FTL has no spool up or travel time.Toggle on and off.tweakergui instant_move
intelSets intel level on discovered space. Toggles between low and high.[bool]intel 1
invinciblePlayer ships will not take damage.Noneinvincible
kill_countryKills current country.Nonekill_country
kill_leaderKills specified leader.[leader id]kill_leader ?
kill_popKills current population[pop id]kill_pop 745
kill_rulerKills current ruler.NoneKills current ruler.
lockcameraLock's the camera to the current position.[debug_lockcamera, lockcamera]lockcamera
map_namesRegenerates map names.Nonemap_names
maxfpsUsed with tweakergui. Limits the maximum FPS. Defaults to no limit (0).Nonetweakergui maxfps
memtestUsed to test for memory leakage with certain functions.[iterations]memtest 1
mesh.miplevelsUsed with tweakergui. ?Nonetweakergui mesh.miplevels
mesh.namesUsed with tweakergui.Displays the names of the .mesh file used for each model.tweakergui mesh.names
mesh.texturenamesUsed with tweakergui. Displays the folder/filename of textures used for each model.Nonetweakergui mesh.texturenames
mesh.wireframeUsed with tweakergui. Toggles the wireframe for models.Nonetweakergui mesh.wireframe
messageShows every message type on the top bar.Nonemessage
mineralsAdd minerals. Defaults to 5000.[amount]minerals 500
missilegfx.extratimepertickUsed with tweakergui. ?Nonetweakergui missilegfx.extratimepertick
missilegfx.slowdownradiusUsed with tweakergui. ?Nonetweakergui missilegfx.slowdownradius
music.fadeUsed with tweakergui. ?Nonetweakergui music.fade
music.nextUsed with tweakergui. ?Nonetweakergui music.next
no_resourcesUsed with tweakergui. ?Nonetweakergui no_resources
noguiToggles GUI on/offNonenogui
nomouseToggles mouse scrollwheel on\offNonenomouse
nomenToggles nomen on/offNonenomen
normalsUsed with tweakergui. Displays normalisation points on each mode.Nonetweakergui normals
observeSwitches to observer modeNoneobserve
overnightSets the game up for an overnight session[ticks per turn]overnight 2
ownTake ownership and control of the specified planet[planet id] [paint]own 5
particleToggles particle debug info.Noneparticle crystal_hit_effect
particle.miplevelsTODONoneTODO
particle.useringbufferTODONoneTODO
particle.wireframeTODONoneTODO
particle_editorSpawns a particle editor.Noneparticle_editor
pathFinds path between stars.[from index] [to index]path 0 1
pathfindcacheUsed with tweakergui. ?Nonetweakergui pathfindcache
peace_on_playerTargeted country offers peace on player.[country id]peace_on_player 05
physicsAdd physics tech points. Defaults to 5000.[amount]physics 500
planet_classChanges the selected Planets Class to the new specified class.[planet class name]<Select Planet> planet_class pc_tropical
planet_happinessIncreases Happiness on selected planet, more specifically, adds a + happiness buff to the planet, however, will not exceed max happiness govern by other factors[amount]<Select Planet> planet_happiness 100
planet_resourceAdds resources to the population tiles. The amount entered will be the total of the resource in random tiles.[resource] [amount]<Select Planet> planet_resource mineral 50
planet_sizeAdjusts the visual AND tile size, max tile size is 25, but visually planet will keep increasing after 25. WARNING: CAN AND WILL BREAK GAME WITH EXTREME SIZES.[planet size]<Select Planet> planet_size 25
planetsLists every type of planet and the amount of each.Noneplanets
playAllows you to switch to playing another empire using its two-digit ID. 00 is the player empire, AI empires are 01 and above.[tag] [country index]play 01
pop_happinessUsed with tweakergui. Forces pop happiness to specific level.Nonetweakergui pop_happiness
popfactionlogsUsed with tweakergui. ?Nonetweakergui popfactionlogs
populateFills all free slots on selected planet with pop. (Doesn't remove tile blockers.)[planet][Select Planet] populate
portraitsUsed with tweakergui. ?Nonetweakergui portraits
portraits.poplevelUsed with tweakergui. ?Nonetweakergui portraits.poplevel
ppGives the player minerals[amount]pp 1000
productionDumps some debug info about productionNoneproduction
profiler.dumpTODONoneTODO
random_rulerReplace ruler with a new random ruler.Nonerandom_ruler
recalc_fleet_presenceRecalculates fleet presence cache, useful if loading old saves.Nonerecalc_fleet_presence
reloadReloads assets[file name]reload main.gui
reload_galaxyReload system initilizer scripts and re-generate galaxyNoneTODO
reload_graphical_mapReloads the graphical mapNonereload_graphical_map
reloadfxReloads the shader[arguments: map/mapname/postfx or *.fx filename]reloadfx arrow
remove_ethic_popRemoves a ethic from a target pop.[pop id] [ethic key]remove_ethic_pop ? ethic_xenophobe
remove_notificationRemoves all notifications belonging to the player[amount]remove_notification 1
remove_trait_leaderRemoves a trait from a leader.[leader id] [trait key or index]remove_trait_leader 17 trait_leader_meticulous
remove_trait_speciesRemove trait from species[species index] [trait key]remove_trait_species human intelligent
rendertypePrints the current` rendering type.Nonerendertype
research_technologiesInstantly researches all non-repeatable technologies.Noneresearch_technologies
resourceAdd [amount] of [resource]. Defaults to 5000.[amount]resource minerals 500
resourcesShow stats for resourcesNoneresources
reverse_diploSends a diplomatic command from the target to the player.[diplo] [id]reverse_diplo action_invite_to_alliance 01
runRuns the specified file with list of commands. File should be placed in \\Paradox Interactive\Stellaris\.Nonerun group_commands.txt
scalingEnables/disable scaling of models.Nonescaling
shield.contantsizeTODONoneTODO
shield.entityTODONoneTODO
shield.spamTODONoneTODO
shield.mergeTODONoneTODO
ship.nlipsTODONoneTODO
showskeletonUsed with tweakergui. Shows the skeleton of models ingame.Nonetweakergui showskeleton
skillsAdds an amount of skill to every leader under player control.[amount]skills 5
smoothToggle framesmoothingNonesmooth
societyAdd society tech points. Defaults to 5000.[amount]society 500
spawnentitySpawns specified entity at cursor position. The entity names are found in the gfx folder in the .asset files.[entity name]spawnentity test_object_entity
species_class_all_playableUsed with tweakergui. ?Nonetweakergui species_class_all_playable
species_class_all_randomizedUsed with tweakergui. ?Nonetweakergui species_class_all_randomized
srgbToggles sRGBNonesrgb
surrenderSurrender and gives in to all demands. Using only [country id] parameter lists wars with their appropriate war_ids for given country.[country id] [war id]List all wars for country with country_id = 5 along with their war_ids: surrender 5. Force country with country_id = 5 to surrender in war with war_id = 19975: surrender 5 19975.
surveySurvey all planetsNonesurvey
observeReveals everything on the map, but you can not play. Use play x command, to resume playingNoneobserve
play xContinue playing after observingNoneplay x
techupdateRe-generates the tech tree of the playerNonetechupdate
techweightsPrints weights for the tech tree of the player[tech area]techweights phy
terraforming_resourcesSets the amount of terraforming resources on a planet.[amount]<Select Planet> terraforming_resources 10`
terraincognitaUsed with tweakergui. Used to reveal all uncharted space.Nonetweakergui terraincognita
test_achievementUsed to test an achievement trigger[achievement]test_achievement achievement_colonize
threading.enableparallelforUsed with tweakergui. ?Nonetweakergui threading.enableparallelfor
threading.usetbbparallelforUsed with tweakergui. ?Nonetweakergui threading.usetbbparallelfor
ti_paintUsed with tweakergui. Allows you to 'paint' away uncharted space.Nonetweakergui ti_paint
ticks_per_turnControls the number of ticks per turn[amount of ticks]ticks_per_turn 10
timeReturns the local system timeNonetime
triggerTests a trigger script (*.txt) when placed in the \\Paradox Interactive\Stellaris\ folder[trigger script]trigger test_trigger
trigger_docsPrints docs for triggers and effectsNonetrigger_docs
tweakerguiAllows you to use certain commands[tweaker variable]tweakergui ti_paint
update.animationsTODONoneTODO
update.particlesTODONoneTODO
usToggles the drawing of uncharted spaceNoneTODO
volumeModifies music volume[volume delta]volume 20
war_on_playerForces the target country to declare war on the player[country id]war_on_player 05
warscoreAdds the given warscore for all of an empire's active wars[amount]warscore 75
windowOpens an GUI window element[arguments open/close] [window gui name]window open advisor_window
wireframeToggles forced wireframe on/offNonewireframe
yesmentoggles yesmen on/offNoneyesmen
Команда Описание Параметры Пример
2Список ID номеров всех ресурсов

Они могут быть задействованы с помощью команды planet_resource. Использование с другими командами в настоящее время не подтверждено.

Energyenergy
Mineralsminerals
Foodfood
Physics Researchphysics_research
Society Researchsociety_research
Engineering Researchengineering_research
Influenceinfluence
Terraforming Gasessr_terraform_gases
Terraforming Liquidssr_terraform_liquids
Garanthium Oresr_garanthium
Lythuric Gassr_lythuric
Engos Vaporsr_engos
Teldar Crystalssr_teldar
Pitharan Dustsr_pitharan
Orillium Oresr_orillium
Satramene Gassr_satramene
Neutronium Oresr_neutronium
Living Metalsr_living_metal
Zro Distillationsr_zro
Alien Petssr_alien_pets
Betharian Stonesr_betharian
Dark Mattersr_dark_matter
Ресурс ID
3Список классов планет

Они могут быть задействованы с помощью команды planet_class.

Desertpc_desert
Tropicalpc_tropical
Aridpc_arid
Continentalpc_continental
Oceanpc_ocean
Tundrapc_tundra
Arcticpc_arctic
Gas Giantpc_gas_giant
Asteroidpc_asteroid
Moltenpc_molten
Barrenpc_barren
Barren (Cold)pc_barren_cold
Toxicpc_toxic
Frozenpc_frozen
Orillium Oresr_orillium
Satramene Gassr_satramene
Tombpc_nuked
Shieldedpc_shielded
AIpc_ai
Infestedpc_infested
Gaiapc_gaia
B Starpc_b_star
A Starpc_a_star
F Starpc_f_star
G Starpc_g_star
K Starpc_k_star
M Starpc_m_star
Black Holepc_black_hole
Neutron Starpc_neutron_star
Pulsarpc_pulsar
Ringworld (Habitable)pc_ringworld_habitable
Ringworld (Habitable Damaged)pc_ringworld_habitable_damaged
Ringworld (Tech)pc_ringworld_tech
Ringworld (Tech Damaged)pc_ringworld_tech_damaged
Ringworld (Seam)pc_ringworld_seam
Ringworld (Seam Damaged)pc_ringworld_seam_damaged
Класс ID
4Список черты характера видов

Они могут быть задействованы с помощью команды add_trait_species и remove_trait_species. Использование с другими командами в настоящее время не подтверждено.
"add_trait_species yes trait_agrarian" "remove_trait_species yes trait_agrarian"

trait_agrarian
Agrarian
* Food: +15%NoneYes
trait_thrifty
Thrifty
* Energy Credits: +15%NoneYes
trait_industrious
Industrious
* Minerals: +15%NoneYes
trait_intelligent
Intelligent
* Engineering Output: +10%
* Physics Output: +10%
* Society Output: +10%
NoneYes
trait_natural_engineers
Natural Engineers
* Engineering Output: +15%Natural Physicists
Natural Sociologist
Yes
trait_natural_physicists
Natural Physicists
* Physics Output: +15%Natural Engineers
Natural Sociologist
Yes
trait_natural_sociologists
Natural Sociologists
* Society Output: +15%Natural Engineers
Natural Physicists
Yes
trait_extremely_adaptive
Extremely Adaptive
* Habitability: +20%Adaptive
Non-Adaptive
Yes
trait_adaptive
Adaptive
* Habitability: +10%Extremely Adaptive
Non-Adaptive
Yes
trait_nonadaptive
Nonadaptive
* Habitability: -10%Extremely Adaptive
Adaptive
Yes
trait_rapid_breeders
Rapid Breeders
* Growth Time: -10%Slow BreedersYes
trait_slow_breeders
Slow Breeders
* Growth Time: +15%Rapid BreedersYes
trait_talented
Talented
* Leader Skill Levels: +1NoneYes
trait_quick_learners
Quick Learners
* Leader Experience Gain: +25%Slow LearnersYes
trait_slow_learners
Slow Learners
* Leader Experience Gain: -25%Quick LearnersYes
trait_very_strong
Very Strong
* Army Damage: +40%
* Minerals: +10%
Strong
Weak
Yes
trait_strong
Strong
* Army Damage: +20%
* Minerals: +5%
Very Strong
Weak
Yes
trait_weak
Weak
* Army Damage: -20%Very Strong
Weak
Yes
trait_nomadic
Nomadic
* Migration Time: -50%
* Resettlement Cost: -33%
SedentaryYes
trait_sedentary
Sedentary
* Migration Time: +50%
* Resettlement Cost: +33%
NoneYes
trait_communal
Communal
* Happiness: +5%SolitaryYes
trait_solitary
Solitary
* Happiness: -5%CommunalYes
trait_charismatic
Charismatic
* Other Species Happiness per pop: +1%RepugnantYes
trait_repugnant
Repugnant
* Other Species Happiness per pop: -1%CharismaticYes
trait_conformists
Conformists
* Ethics Divergence: -20%NoneYes
trait_venerable
Venerable
* Leader Lifespan: +120EnduringYes
trait_enduring
Enduring
* Leader Lifespan: +30VenerableYes
trait_decadent
Decadent
* Resource Output without Slaves: -10%NoneYes
trait_resilient
Resilient
* Garrison Health: +100%
* Fortification Defensive Bonus: +50%
NoneYes
trait_irradiatedIrradiated* Tomb World Habitability: +100%,Leader Lifespan: +30NoneNo
trait_upliftedUplifted* Happiness: +20% when living under the rule of the nation that uplifted themNoneNo
trait_mechanicalMechanical-NoneNo
trait_robotic_1Robot-NoneNo
trait_robotic_2Droid-NoneNo
trait_robotic_3Synthetic-NoneNo
Команда черты характера Наименование черты характера Эффект Исключительный Возможны изначальные черты характера
5Список черты характера лидеров

Они могут быть задействованы с помощью команды add_trait_leader и remove_trait_leader.
*Не рекомендуется использовать напрямую через консоль игры к какому-либо конкретному лидеру. Вместо этого воспользуйтесь командой tweakergui debugtooltip (до 1.1) или debugtooltip (1.1), чтобы сначала найти ID номер необходимого лидера.
Например консольная команда: "add_trait_leader 4 leader_trait_adaptable"
Для руководителя: "add_trait_leader 0 trait_ruler_architectural_sense"
ID номера генерируется в каждой новой игре следующим образом:
  • 0 - Лидер фракции / Правитель
  • 1 – Лидер адмирал № 1; 2 – Лидер адмирал № 2; 3 – Лидер адмирал # 3
  • 4 – Лидер генерал # 1; 5 - Лидер генерал # 2; 6 - Лидер генерал # 3
  • 7 – Лидер ученый № 1; 8 - Лидер ученый # 2; 9 - Лидер ученый # 3
  • 10 – Лидер губернатор # 1; 11 - Лидер губернатор # 2; 12 - Лидер губернатор # 3
  • 13 - Активный губернатор; 14 - Активный ученый # 4; 15 - Активный ученый # 3; 16 - Активный ученый # 2; 17 - Активный ученый # 1

    leader_trait_adaptable
    Adaptable
    * +15% Leader Experience Gain*Admiral
    *Scientist
    *General
    *Governor
    leader_trait_stubborn
    Stubborn
    * -15% Leader Experience Gain*Admiral
    *Scientist
    *General
    *Governor
    leader_trait_agrarian_upbringing
    Agrarian Upbringing
    * +10%
    Food
    * -20%
    Hydroponic Farms Build Cost
    *Governors
    leader_trait_architectural_interest
    Architectural Interest
    * -20%
    Building Cost
    * -20%
    Construction Time
    *Governors
    trait_ruler_architectural_sense
    Architectural Sense
    * -15%
    Building Cost
    *Ruler
    leader_trait_army_veteran
    Army Veteran
    * +20%
    Army Build Speed
    * -20%
    Army Cost
    * +50%
    Garrison Health
    *Governors
    leader_trait_retired_fleet_officer
    Retired Fleet Officer
    * +20%
    Ship Build Speed
    * -10%
    Ship Cost
    * -10% Spaceport Module Cost
    *Governors
    trait_ruler_champion_of_the_people
    Champion of the People
    * +10%
    Happiness
    *Ruler
    trait_ruler_deep_connections
    Deep Connections
    * +1 Influence Gain*Ruler
    trait_ruler_charismatic
    Charismatic Leader
    * -20%
    Edict Cost
    * +25%
    Edict Duration
    *Ruler
    trait_ruler_warlike
    Warlike
    * -10%
    Ship Build cost
    * -20%
    Army Build cost
    *Ruler
    trait_ruler_corvette_focus
    Corvette Focus
    * -20%
    Corvette Build cost
    *Ruler
    trait_ruler_destroyer_focus
    Destroyer Focus
    * -20%
    Destroyer Build cost
    *Ruler
    trait_ruler_cruiser_focus
    Cruiser Focus
    * -20%
    Cruiser Build cost
    *Ruler
    trait_ruler_battleship_focus
    Battleship Focus
    * -20%
    Battleship Build cost
    *Ruler
    trait_ruler_recruiterRecruiter* +20%
    Army Morale
    * -20%
    Army Cost
    *Ruler
    trait_ruler_from_the_ranksRuler From The Ranks* +1 Army Ranks*Ruler
    trait_ruler_fortifierFortifier* -20% Spaceport Cost
    * -20% Spaceport Upkeep Cost
    *Ruler
    trait_ruler_logistic_understandingLogistic Understanding* -10%
    Ship Upkeep Cost
    *Ruler
    trait_ruler_military_pioneerMilitary Pioneer* -5% Ship Upgrade Cost
    * +10%
    Ship Build cost
    *Ruler
    leader_trait_eager
    Eager
    * -33%
    Leader Recruitment Cost
    *Admiral
    *Scientist
    *General
    *Governor
    leader_trait_environmental_engineer
    Environmental Engineer
    * -25%
    Clear Blocker Cost
    * -25%
    Clear Blocker Time
    *Governors
    trait_ruler_frontier_spirit
    Frontier Spirit
    * -35% Colony Ship Cost
    * +25% Colonization Speed
    *Ruler
    trait_ruler_world_shaper
    World Shaper
    * -25% Terraform Station Build Cost
    * -25% Terraforming Cost
    * -15%
    Clear Blocker Time
    *Ruler
    trait_ruler_expansionist
    Expansionist
    * -15% Frontier Outpost Build Cost*Ruler
    trait_ruler_fertility_preacher
    Fertility Preacher
    * +10%
    Food
    *Ruler
    trait_ruler_home_in_the_sky
    Home in the Sky
    * -25%
    Spaceport Build Cost
    * -25%
    Module Cost
    *Ruler
    trait_ruler_industrialist
    Industrialist
    * +10%
    Minerals
    *Ruler
    trait_ruler_investor
    Investor
    * +10%
    Energy Credits
    *Ruler
    trait_ruler_eye_for_talent
    Eye for Talent
    * +1 Leader Skill Levels
    * +25% Leader Influence Cost
    *Ruler
    trait_ruler_explorer
    Explorer
    * -25% Science Ship Build Cost
    * +33% Anomaly Research Speed
    *Ruler
    leader_trait_fleet_organizer
    Fleet Organizer
    * +30% Navy Size*Ruler
    leader_trait_hive_mind
    Hive Mind
    * +40 Navy Size*Ruler
    leader_trait_nervous
    Nervous
    * -20% Navy Size*Ruler
    leader_trait_iron_fist
    Iron Fist
    * +1
    Slave Mineral Output
    * +15%
    Slave Food Output
    *Governor
    leader_trait_intellectual
    Intellectual
    * +10%
    Engineering Output
    * +10%
    Physics Output
    * +10%
    Society Output
    *Governors
    trait_ruler_space_miner
    Space Miner
    * -25% Constructor Build Cost
    * -25% Mining Station Build Cost
    *Ruler
    leader_trait_resilient
    Resilient
    * +20 Leader Age*Admiral
    *Scientist
    *General
    *Governor
    leader_trait_substance_abuser
    Substance Abuser
    * -20 Leader Age*Admiral
    *Scientist
    *General
    *Governor
    leader_trait_arrested_development
    Arrested Development
    * -100% Leader Experience Gain*Admiral
    *Scientist
    *General
    *Governor
    leader_trait_careful
    Careful
    * -10% Anomaly Fail Risk*Scientist
    leader_trait_meticulous
    Meticulous
    * +10%
    Anomaly Discovery Chance
    *Scientist
    leader_trait_spark_of_genius
    Spark of Genius
    * +10%
    Research Speed
    *Increase chance to discover rare techs
    *Scientist
    leader_trait_carefree
    Carefree
    * +35% Anomaly Research Speed*Scientist
    leader_trait_roamer
    Roamer
    * +25% Survey Speed*Scientist
    leader_trait_archaeologist
    Archaeologist
    * Ancient civilization Anomalies:
    ** +50% Anomaly Research Speed
    ** -25% Anomaly Fail Risk
    *Scientist
    leader_trait_paranoid
    Paranoid
    * -5% Research Speed
    * -10% Anomaly Research Speed
    *Scientist
    leader_trait_maniacal
    Maniacal
    * +5% Research Speed
    *Increase chance to discover risky techs
    *Scientist
    leader_trait_custom_AI_assistant
    Custom AI Assistant
    * +5%
    Research Speed
    * +10%
    Survey Speed
    * +10%
    Anomaly Research Speed
    *Scientist
    leader_trait_sentient_AI_assistant
    Sentient AI Assistant
    * +10%
    Research Speed
    * +20%
    Survey Speed
    * +30%
    Anomaly Research Speed
    *Scientist
    leader_trait_expertise_materials
    Expertise: Materials
    * +10%
    Materials Research Speed
    *Scientist
    leader_trait_expertise_rocketry
    Expertise: Rocketry
    * +10%
    Materials Research Speed
    *Scientist
    leader_trait_expertise_voidcraft
    Expertise: Voidcraft
    * +10%
    Voidcraft Research Speed
    *Scientist
    leader_trait_expertise_industry
    Expertise: Industry
    * +10%
    Industry Research Speed
    *Scientist
    leader_trait_expertise_field_manipulation
    Expertise: Field Manipulation
    * +10%
    Field Manipulation Research Speed
    *Scientist
    leader_trait_expertise_particles
    Expertise: Particles
    * +10%
    Particles Research Speed
    *Scientist
    leader_trait_expertise_computing
    Expertise: Computing
    * +10%
    Computing Research Speed
    *Scientist
    leader_trait_expertise_psionics
    Expertise: Psionics
    * +10%
    Psionics Research Speed
    *Scientist
    leader_trait_expertise_new_worlds
    Expertise: New Worlds
    * +10%
    New Worlds Research Speed
    *Scientist
    leader_trait_expertise_statecraft
    Expertise: Statecraft
    * +10%
    Statecraft Research Speed
    *Scientist
    leader_trait_expertise_biology
    Expertise: Biology
    * +10%
    Biology Research Speed
    *Scientist
    leader_trait_expertise_military_theory
    Expertise: Military Theory
    * +10%
    Military Theory Research Speed
    *Scientist
    leader_trait_trickster
    Trickster
    * +10%
    Evasion
    *Admiral
    leader_trait_fleet_logistician
    Fleet Logistician
    * -15%
    Ship Upkeep
    *Admiral
    leader_trait_engineerEngineer* Monthly +2% Hull Regeneration*Admiral
    leader_trait_aggressive
    Aggressive
    * +10%
    Fire Rate
    *Admiral
    leader_trait_cautious
    Cautious
    * +15%
    Evasion
    *Admiral
    leader_trait_scout
    Scout
    * +25%
    Sensor Range
    *Admiral
    leader_trait_unyielding
    Unyielding
    * +20%
    Ship Hull Points
    * Emergency FTL unavailable
    *Admiral
    leader_trait_gale_speedGale-Speed* +5%
    Evasion
    * +20%
    Sublight Speed
    * +20% 'Speed'
    *Admiral
    leader_trait_lethargic
    Lethargic
    * -5%
    Evasion
    * -20%
    Sublight Speed
    * -20%
    Fire Rate
    *Admiral
    leader_trait_sentinelSentinel* +20% Damage vs. Swarm*Admiral
    leader_trait_hive_affinityHive Affinity* +20%
    Fire Rate
    *Admiral
    leader_trait_void_swimmerVoid Swimmer* +20%
    Speed
    * +20%
    Combat Speed
    *Admiral
    leader_trait_etherealEtheral* +20%
    Evasion
    *Admiral
    leader_trait_dimensional_stutterDimensional Stutter* +20%
    Speed
    * +20%
    Combat Speed
    *Admiral
    leader_trait_defender
    Defender
    * +20%
    Army Morale on Defense
    * +20%
    Army Damage on Defense
    *General
    leader_trait_attacker
    Invader
    * +20%
    Army Morale on Attack
    * +20%
    Army Damage on Attack
    *General
    leader_trait_glory_seeker
    Glory Seeker
    * +5%
    Army Morale
    * +10%
    Army Damage
    *General
    leader_trait_charismatic
    charismatic leader Charismatic
    * +25%
    Army Morale
    *General
    leader_trait_butcher
    Butcher
    * +10%
    Army Damage
    *General
    leader_trait_armchair_commander
    Armchair Commander
    * -10%
    Army Morale
    * -10%
    Army Damage
    *General
    leader_trait_army_logistician
    Army Logistician
    * -20%
    Army Upkeep
    *General
    Команда черты характера Название Эффект Применимы к видам лидеров
 
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Renard написал(а) в профиле Andrewkid72.
пачаны,Скиньте ссылку на дискорд
в дискач зайди, я тебе там и файлы скину и на пальцах объясню, почему кайзер говно.
Вот тут все так серьезно, а я тут был чтобы читать переведенные дневники разработчиков кайзеррейха и устанавливать музыкальный сабмод кайзеррейха...

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